Archipelago 0.3.8
Ocarina of Time
- repair closed forest + dungeon ER
- Fixes crash with mq dungeons set to "mq" as well as "count" option not actually working. [@espeon65536]
- Also fixes skip-child-zelda-related crash, although with a sort of clunky solution. [@espeon65536]
- Triforce Pieces now get skipped in progression balancing [@espeon65536]
- forces the item pool to contain sufficiently many hearts to satisfy the logic for ganon bosskey hearts. [@espeon65536]
- remove special NL exceptions in entrance randomization [@espeon65536]
Pokemon Red/Blue
- Fix losing money on blackout even if option said not to [@Alchav]
- Add logic and correct name to Hidden Item Behind Giovanni (Lift Key) [@Alchav]
- Fix a DeathLink related softlock [@Alchav]
- Add Revive to better_shops [@Alchav]
- Fix Pokémon Tower 7F crash [@Alchav]
- Fix Safari Zone Gate bug [@Alchav]
- Fix TM/HM compatibility bug [@Alchav]
- allow disabling each trap type [@SonicRPika]
Rogue Legacy
- Fix early vendors and architect... again. [@ThePhar]
Subnautica
- fix early Seaglide being always on [@Berserker66]
- fix swim_rules: [@Berserker66]
- easy was actually easy_items
- *_items was actually the non-items version
Overcooked! 2
- Fix "Moon 1-5" never appearing in level pool [@toasterparty]
- Fix an issue where generation frequently fails when horde levels/items are excluded from location pool [@toasterparty]
- Decrease default difficulty [@toasterparty]
A Link to the Past
- update template to add all universal AP options [@t3hf1gm3nt]
- Client will now make a reasonable attempt at detecting rom switching before sending out location checks [@Berserker66]
- not failure-proof, but should be better
- add item rules to boss prize locations, to prevent plando placing incompatible items [@el-u]
- fix open pyramid for real this time [@alwaysintreble]
- allow hinting and tracking "Take Any" type shops [@Berserker66]
- Hint tiles now skip useless ItemLink hints [@CaitSith2]
Zillion
- logic update: standing on a moving walkway requires 2 columns of standing space [@beauxq]
- fix manual disconnect [@beauxq]
Sonic Adventure 2: Battle
- Fix Gate Region Connections [@PoryGone]
Super Metroid
- fixed flawed and limited comeback check [@lordlou]
Factorio
- automation-1 and logistics-1 will now never cost more than 10 red (automation) science packs, to prevent being required to build a factory, without the tools to do so [@Berserker66]
- Factorio: add option "Ramping Tech Cost" [@Berserker66]
- Factorio: add option "Tech Cost Distribution" [@Berserker66]
Starcraft 2
- Changes to /download_data and feedback [@SoldierofOrder]
SMZ3
- fix Chest Game also sending Power Bomb (Crateria surface) [@lordlou]
MultiServer
- rename all references to forfeit and deprecate it [@alwaysintreble, @Berserker66]
- removed "forced auto forfeit" functionality. [@ThePhar]
- can now encrypt all traffic [@Berserker66]
- client support spotty, not being turned on for now
- Datastorage support for container types [@KonoTyran]
Generator
- write the plando settings to the spoiler log [@alwaysintreble]
- recache all locations before locality rules [@espeon65536]
- this fixes Hollow Knight worlds sometimes ignoring local/non-local items from other worlds
WebHost
- Fixed game order by title in site-map [@Jarno458]
- Capitalize
SpecialRange
choices in keep consistency with otherChoice
options on settings pages. [@ThePhar]
Clients
- Clients can now automatically switch to an encrypted connection if needed (SSL) [@Berserker66]
- Fix address pre-selection with ipv6 or login info present [@recklesscoder]
- always display all tab headers [@Berserker66]
- TextClient: can now switch games without needing to be closed. [@Berserker66]
New Contributors
- @JoshuaEagles made their first contribution in #1365
- @SonicRPika made their first contribution in #1395
Full Changelog: 0.3.7...0.3.8