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Updating changelog for v0.23.0
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seando-adsk committed Mar 29, 2023
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# Changelog

## [v0.23.0] - 2023-03-29

**Build:**
* Add cmake test fixes to go with .mod file changes made recently [#2931](https://github.com/Autodesk/maya-usd/pull/2931)
* Create a unit test for display layers with instanced geometry [#2913](https://github.com/Autodesk/maya-usd/pull/2913)
* Restore disabled test [#2889](https://github.com/Autodesk/maya-usd/pull/2889)
* Reduce testUsdExportPackage failures [#2888](https://github.com/Autodesk/maya-usd/pull/2888)
* Add PXR_USD_WINDOWS_DLL_PATH to all of the windows .mod templates [#2867](https://github.com/Autodesk/maya-usd/pull/2867)
* Create a more extensive unit test for display layer support during USD to USD duplication [#2866](https://github.com/Autodesk/maya-usd/pull/2866)
* Create an test for USD root layer having a relative path [#2861](https://github.com/Autodesk/maya-usd/pull/2861)

**Translation Framework:**
* Use "mtl" as default scope name on export [#2903](https://github.com/Autodesk/maya-usd/pull/2903)
* Keep hierarchy window on top of import window [#2892](https://github.com/Autodesk/maya-usd/pull/2892)
* Import meshes with single samples as static geometry [#2860](https://github.com/Autodesk/maya-usd/pull/2860)
* Write sourceColorSpace=raw when using Utility - Raw [#2782](https://github.com/Autodesk/maya-usd/pull/2782)
* Add Custom Layer Data export flag [#2754](https://github.com/Autodesk/maya-usd/pull/2754)

**Workflow:**
* Outliner: Renaming prims changes icon to def [#2940](https://github.com/Autodesk/maya-usd/pull/2940)
* Block command when layers are muted [#2934](https://github.com/Autodesk/maya-usd/pull/2934)
* Retrieve Ufe runtime id by data source integer reference [#2933](https://github.com/Autodesk/maya-usd/pull/2933)
* Error: Failed verification: on File > New [#2929](https://github.com/Autodesk/maya-usd/pull/2929)
* Transform command error reporting [#2928](https://github.com/Autodesk/maya-usd/pull/2928)
* Sync session layer for various commands [#2922](https://github.com/Autodesk/maya-usd/pull/2922)
* isDisconnected local variable treated as error if pxr > v0.23 [#2918](https://github.com/Autodesk/maya-usd/pull/2918)
* clearMetadata doesn't work for UsdShadeNodeGraph attribute [#2912](https://github.com/Autodesk/maya-usd/pull/2912)
* Improve duplicate command [#2895](https://github.com/Autodesk/maya-usd/pull/2895)
* Deleting a connected compound attribute does not delete its connection [#2894](https://github.com/Autodesk/maya-usd/pull/2894)
* Add a version upper bound on Hydra workaround [#2853](https://github.com/Autodesk/maya-usd/pull/2853)
* Deleting a connection does not delete source and destination properties [#2852](https://github.com/Autodesk/maya-usd/pull/2852)
* Missing metadata notification [#2846](https://github.com/Autodesk/maya-usd/pull/2846)
* Deleting a node does not delete its connections [#2837](https://github.com/Autodesk/maya-usd/pull/2837)

**Render:**
* Add prototypes to display layers [#2923](https://github.com/Autodesk/maya-usd/pull/2923)
* Add a getter for usdimaging delegate in proxy adapter [#2915](https://github.com/Autodesk/maya-usd/pull/2915)
* Add env var MAYAUSD_VP2_USE_ONLY_PREVIEWSURFACE [#2908](https://github.com/Autodesk/maya-usd/pull/2908)
* Display Layer:
* Implement color override for instanced geometry [#2907](https://github.com/Autodesk/maya-usd/pull/2907)
* Implement untextured mode for instanced geometry [#2897](https://github.com/Autodesk/maya-usd/pull/2897)
* Implement wireframe mode for instanced geometry [#2883](https://github.com/Autodesk/maya-usd/pull/2883)
* Implement template and reference modes for instanced geometry [#2875](https://github.com/Autodesk/maya-usd/pull/2875)
* Reset unauthored attributes to default on Sync [#2898](https://github.com/Autodesk/maya-usd/pull/2898)
* Extend Viewport and Outliner menus to allowing assigning new or existing materials [#2896](https://github.com/Autodesk/maya-usd/pull/2896)
* Correctly handle MaterialX filename inputs [#2891](https://github.com/Autodesk/maya-usd/pull/2891)
* Avoid diving into material when user selects "Show in LookdevX" [#2873](https://github.com/Autodesk/maya-usd/pull/2873)
* Fix untextured rendering of ND_surface [#2870](https://github.com/Autodesk/maya-usd/pull/2870)

**Miscellaneous:**
* Fix SceneIndex library path (linux/mac need lib prefix) [#2948](https://github.com/Autodesk/maya-usd/pull/2948)
* Detect if USD was built with extra security patches [#2945](https://github.com/Autodesk/maya-usd/pull/2945)
* USD Layer Editor in the Windows menu [#2935](https://github.com/Autodesk/maya-usd/pull/2935)
* Removed DisplayColor from ShadingMode export command [#2930](https://github.com/Autodesk/maya-usd/pull/2930)
* Update title of Duplicate As Usd Data Option Dialog to match [#2916](https://github.com/Autodesk/maya-usd/pull/2916)
* Add "Unassign Material" function to viewport context menu [#2910](https://github.com/Autodesk/maya-usd/pull/2910)
* Avoid crash when world node has an unexpected name [#2906](https://github.com/Autodesk/maya-usd/pull/2906)
* Preview of relative path (resolved and unresolved) [#2905](https://github.com/Autodesk/maya-usd/pull/2905)
* Fix rename when staged multiple times [#2904](https://github.com/Autodesk/maya-usd/pull/2904)
* Allow loading relative sub layers [#2902](https://github.com/Autodesk/maya-usd/pull/2902)
* Prim AE template cleanup Xformable section [#2901](https://github.com/Autodesk/maya-usd/pull/2901)
* Removed an artifical crash in transform operations and replaced it with assert [#2900](https://github.com/Autodesk/maya-usd/pull/2900)
* Use Load/Unload for payload [#2899](https://github.com/Autodesk/maya-usd/pull/2899)
* Update edit target when saving an anonymous layer [#2890](https://github.com/Autodesk/maya-usd/pull/2890)
* Sub-layers relative to their parent [#2885](https://github.com/Autodesk/maya-usd/pull/2885)
* Save the target layer [#2884](https://github.com/Autodesk/maya-usd/pull/2884)
* Release the memory a data handle is holding onto when exporting meshes [#2882](https://github.com/Autodesk/maya-usd/pull/2882)
* Improve error messages [#2876](https://github.com/Autodesk/maya-usd/pull/2876)
* Implement scale pivot for common API [#2868](https://github.com/Autodesk/maya-usd/pull/2868)
* Fix bulk save of root layer filename [#2864](https://github.com/Autodesk/maya-usd/pull/2864)
* Scene hierarchies need flattening scene index filter [#2862](https://github.com/Autodesk/maya-usd/pull/2862)
* Allow USD ref to be relative [#2855](https://github.com/Autodesk/maya-usd/pull/2855)
* Flush the diagnostic when Maya exits [#2830](https://github.com/Autodesk/maya-usd/pull/2830)


## [v0.22.0] - 2023-02-15

**Build:**
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