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Port Respawn Button from Cosmatic Drift. #7
Port Respawn Button from Cosmatic Drift. #7
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I expect the tests to fail here when you run them until #8 is merged. |
Going to talk with the team before merging this one. |
I opted to manually integrate the patch because this was before we started namespaceing things. Based on the following cosmatic drift commit by Lank cosmatic-drift-14/cosmatic-drift@1474f05
This fixes a bug with the respawn button where it did not show the cooldown properly. Taken from cosmatic-drift-14/cosmatic-drift#135
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That test failure is unrelated to my code. I thought it was just the loadout that was causing issues. I guess I was wrong. Not entirely sure what the issue is, but I did not touch any of the code relating to starting the round. |
I think its a heisentest thats happening upstream as well |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Please add the CVars mentioned, then we're good to go 👍
mrrrrp meow~ (review has been satisfied)
awesome! |
About the PR
Ports the respawn button from Cosmatic Drift. Most of this code was originally made by Lank.
Why / Balance
I expect this would be reverted when the server is higher pop, but I think it would be nice to not have to stay as a ghost while the server is such low pop. I have seen it where most of the payers are ghosts that would join if they were able to.
Technical details
Cherry-Picks the following commits/PRs from CD:
I ended up manually integrating them because they were created before we started namspacing things on CD.
Media
Breaking changes
A public method on the ghost gui had it's prototype changed, but this is not really a big deal.
Changelog
🆑 Aquif, Whoever this was copy-pasted from.