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Economics v2 #1182

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Description

Rebased outdated dev-economics onto a more recent master HEAD and begun the process of restoring functionality to all Resources features.

  • Bug fix
  • New feature
  • Refactoring / style
  • Documentation update / chore
  • Other (Rebase)

Versioning

  • Version is updated
  • Changed files hash is updated

sofronaspe and others added 30 commits September 26, 2024 00:20
* added names of zones

added names for rebels, invasion and animals.

* deleted suggested names

- deleted siege and subjugation from zones.generator.js const subtype = rw

* fixed invationCells spelling

Fixed invationCells to invasionCells.
Is invasion with s.

* update versioning and index.html
* feat: render states - use global fn

* feat: render states - separate pole detection from layer render

* feat: render provinces

* chore: unify drawFillWithGap

* refactor: drawIce

* refactor: drawBorders

* refactor: drawHeightmap

* refactor: drawTemperature

* refactor: drawBiomes

* refactor: drawPrec

* refactor: drawPrecipitation

* refactor: drawPopulation

* refactor: drawCells

* refactor: geColor

* refactor: drawMarkers

* refactor: drawScaleBar

* refactor: drawScaleBar

* refactor: drawMilitary

* refactor: pump version to 1.104.00

* refactor: pump version to 1.104.00

* refactor: drawCoastline and createDefaultRuler

* refactor: drawCoastline

* refactor: Features module start

* refactor: features - define distance fields

* feat: drawFeatures

* feat: drawIce don't hide

* feat: detect coastline - fix issue with border feature

* feat: separate labels rendering from generation process

* feat: auto-update and restore layers

* refactor - change layers

* refactor - sort layers

* fix: regenerate burgs to re-render layers

* fix: getColor is not defined

* fix: burgs overview - don't auto-show labels on hover

* fix: redraw population on change

* refactor: improve tooltip logic for burg labels and icons

* chore: pump version to 1.104.0

* fefactor: edit coastline and lake

* fix: minot fixes

* fix: submap

---------

Co-authored-by: Azgaar <[email protected]>
* feat: add assistan widget

* feat: remove gtm

* feat: assistant - minify js, add option UI

* feat: assistant - ability to toggle assistant

* chore: update version to 1.102.00

* chore: resolve version conflict

* chore: cleanup

* chore: cleanup

* feat: ai widget - improve style

---------

Co-authored-by: Azgaar <[email protected]>
Azgaar and others added 30 commits January 10, 2025 21:21
* chore: render debug elements

* feat: redo draw state labels algo

---------

Co-authored-by: Azgaar <[email protected]>
* removed priority queue in favor of simple array extension as it will be easier to migrate to esm

* patch: bump version

* spacing

* moved references to globalThis

* demonstrate module interop

* added version to priority-queue and moved to utils to follow dom loading pattern

* removed PriorityQueue in favor of FlatQueue

* update index.html

* never mind that force push I don't know how to amend commits right

* missing capitalization

* priority set to 0 on 541

---------

Co-authored-by: RyanGuild <[email protected]>
* style.js sorted items alphabetically

* style.js added strokeDash to "cells"
* Temperature parameters can be customized

* fix typo

* update to 1.105.22

* Update index.html
* Add Claude AI support (Azgaar#1165)

* feat: ai generator - add support for claude

* feat: ai generator - add claude support

* refactor: clean up API calls

---------

Co-authored-by: Azgaar <[email protected]>

* feat: ai - claude support

---------

Co-authored-by: aesli <[email protected]>
Co-authored-by: Azgaar <[email protected]>
* refactor: submap - start

* refactor: submap - continue

* Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into submap-refactoring

* refactor: submap - relocate burgs

* refactor: submap - restore routes

* refactor: submap - restore lake names

* refactor: submap - UI update

* refactor: submap - restore river and biome data

* refactor: submap - simplify options

* refactor: submap - restore rivers

* refactor: submap - recalculateMapSize

* refactor: submap - add middle points

* refactor: submap - don't add middle points, unified findPath fn

* chore: update version

* feat: submap - relocate out of map regiments

* feat: submap - fix route gen

* feat: submap - allow custom number of cells

* feat: submap - add checkbox submapRescaleBurgStyles

* feat: submap - update version hash

* chore: supporters update

---------

Co-authored-by: Azgaar <[email protected]>
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5 participants