This repository contains a "Effects and Shaders" Companion Guide and demo project with a water shader that shows various shader techniques used to design the water shader.
water_demo.mp4
Open the guide.md file at sits next to this file, or click here to read the guide if viewing this on GitHub.
Move camera position: WASD (+ QE) Rotate camera view: Hold mouse right button and move the mouse
Feel free to discuss, or add your own tips and tricks, at stride3d/stride#2451
- Mark Finch: GPU Gems article
- Ben Cloward: Water Shaders series
- StayAtHomeDev: How To Create A Water Shader
- Eideren: Improved water normal map sampling