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Anti‐Aliasing
Vladislav Kantaev edited this page Oct 27, 2023
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In the render pipeline asset's Camera Renderer
section, select the desired MSAA option.
Requires a post-processing stack.
High Quality
option is slightly more expensive, but helps reducing even more aliasing artifacts.
- In the project window, right click and select
Create/Toon RP/Post-Processing/Temporal AA
. - In the pipeline asset, make sure the post-processing is enabled and add the newly created TAA asset to the post-processing list.
📝 Note: TAA requires Motion Vectors Pre-Pass.
Parameters:
-
Jitter Scale
: typical values are between 0 and 1. Higher values result in less aliasing, but more temporal instability (flickering, visible jittering, etc.). -
Modulation Factor
: weight of the previous frame when combined with the current one. Higher values result in less aliasing and better temporal stability but more ghosting artifacts.
Getting Started
Platform Support
Lighting and Shadows
- Global Ramp
- Shadows
- Variance Shadow Maps (VSM)
- Soft Shadows
- Additional Lights
- Additional Light Shadows
- Tiled Lighting (Forward+)
- Blob Shadows
- Fake Additional Lights
- Baked Lighting
Render Quality
Miscellaneous
Post-Processing
- Post-Processing Stack
- Bloom
- Inverted Hull Outline
- Screen-Space Outline
- SSAO
- Motion Blur
- Sharpen
- Light Scattering
Making Custom Shaders
Debugging