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Completely rework Lighthouse Medbay #1988
Completely rework Lighthouse Medbay #1988
Conversation
If I'm not wrong the map render bot is broken so no map generated. |
Noted, will provide screenshots later! Also realized I might have went a bit quickly with all of this and didn't quite ask the map maintainer if I could do a full rework. Oops. Would really like a confirmation or denial on this eventually! Current checklist of things to do:
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does cryo even have a distro pump anywhere??? also those filters arent inline so they will overpressurize it |
filters being inline means that the inlet and outlet is the same pipe network, it prevents them overpressurizing due to atmos speedup |
Got it. I think this should be a valid configuration matching every other cryo around, and not have it overpressurize? |
The plasma and metal/glass are "misplaced" as a mapped in joke, but if it's too much, can put them in proper enough place. Dual filter cryo setup seems to be a thing on almost every map: Shoukou, Arena, Pebble (which has volume pump input so that's for sure overpressurized), Hammurabi has three filters, etc. Glacier seems to be the only one that has them parallel. And I have no clue what's going on with Hive's cryo at all. |
glaciers cryo and current lighthouse cryo have filters like that so they never overpressurize thats why |
Will test the filter setup as is, and if it overpressurizes, will try to fix. Can I keep the swapped around materials or should I remove that joke? Any other outstanding issues? Specifically want to know what stuff might be blocking a green light and merge. Current list:
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I just pointed the mats in case of error, I think CMOs can just grab them shift start and place the mats in the fab but i'm not a maptainer. Just giving my toughts. |
pumps will always display beneath catwalk, the solution is to not have catwalk on the same tile |
1000L/s noobtrap |
…reception firelocks The ICU light shall stay on the dark area because oh god the contrast dies otherwise. Same with airlocks there too. The contrast is purely accidental but damn it turns out to be very tricky to have and keep.
Yes, it does. Set the filters to something low, like 50 litres per second, and it'll be fine. |
About the PR
The entirety of Lighthouse's Medbay. Also a bit of outside, because the boxing arena area felt like a dead end
Why / Balance
The medbay felt weirdly wasteful in terms of space while at the same time being cramped. Practically every room was shaped very oddly. There was a really frustrating doorway to chemistry that always caused one to miss the door. Also there was only one chemist workstation despite it being a station way bigger than Shoukou, etc.
Technical details
Mapping only.
Media
Autogenerated preview should pop up?
Requirements
Changelog
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