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Energy guns buff #2268

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Stop-Signs
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@Stop-Signs Stop-Signs commented Nov 22, 2024

About the PR

Buffed the lackluster energy guns, they now are comparable to their ballistic counterparts while still remaining slightly worse due to the potential infinite ammo.

IK60 now has a full auto mode, it kinda felt like a downgrade from the standard energy gun
pdw mag capacity is now 10 shots
x-01 mag capacity is now 15 shots
All energy guns will do 25 heat

Why / Balance

Mag size increases are due to the PDW being a t2 tech and only getting 8 shots 3:< and the x-01 being one of a kind.
Round start weapons shouldn't outclass researched ones so a damage buff will at least make them viable

IK60 just felt like a energy gun without the disable mode, hopefully making it automatic will help it be actually good as a T2 arsenal tech that costs 12500 points

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  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

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  • tweak: Energy guns are now more effective

@Stop-Signs Stop-Signs requested a review from a team as a code owner November 22, 2024 19:34
@github-actions github-actions bot added S: Needs Review Changes: YML Changes any yml files and removed S: Needs Review labels Nov 22, 2024
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I should mention that this also relables the description so #2266 may not be necessary

@Radezolid
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Energy guns are weaker because they can go thru windows, they should be inferior to ballistics on an open hallway.

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Stop-Signs commented Nov 22, 2024

Energy guns are weaker because they can go thru windows, they should be inferior to ballistics on an open hallway.

they arent hitscan yet they are weaker than lasers, which do the same thing, not to mention that ballistics are still superior in terms of damage. higher mag capacity + bleed allows ballistics to surpass these, however the buff will give crew incentive to use/make these over lasers.

@github-actions github-actions bot added the S: Merge Conflict Fix your PR! label Nov 22, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the S: Merge Conflict Fix your PR! label Nov 23, 2024
@MilonPL MilonPL added the S: Awaiting Changes Do not merge due to requested changes label Nov 26, 2024
@Stop-Signs Stop-Signs requested a review from MilonPL November 27, 2024 00:11
@github-actions github-actions bot added size/XS Under 16 lines S: Needs Review and removed S: Awaiting Changes Do not merge due to requested changes labels Nov 27, 2024
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Hi Direction feedback:
Energy guns should also require wielding if they are to be brought up to the same standard as ballistics

25 damage x 3/s ROF is pretty good, pending a larger rework could you tweak that down to 2.5?

This reverts commit d5b630e.
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Stop-Signs commented Dec 14, 2024

Hi Direction feedback: Energy guns should also require wielding if they are to be brought up to the same standard as ballistics

25 damage x 3/s ROF is pretty good, pending a larger rework could you tweak that down to 2.5?

Im not willing to make these wield only guns, that would not only require a TON more work (spriting) but also the fire rate nerf would make them even worse than ballistics. Researchable weaponry should be better than roundstart, if direction feels otherwise then feel free to close this.

Just to compare, if i were to make the changes direction suggested.

energy gun would have 10 shots, 2.5 fire rate, 25 heat per shot

Majority of ballistics have 30+1 shots, 5 fire rate, and 16-19 pierce per shot + bleed damage

in total thats almost double the raw damage + bleed

@github-actions github-actions bot added the S: Merge Conflict Fix your PR! label Dec 17, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added size/M 64-255 lines and removed size/XS Under 16 lines labels Jan 5, 2025
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dear god what did i do

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i have no idea how to fix this and its been sitting here for weeks, closing this to make a new branch and PR all-together cause my local repo is fucked

@Stop-Signs Stop-Signs closed this Jan 5, 2025
@Stop-Signs Stop-Signs deleted the Laser-Buff branch January 5, 2025 05:54
@Stop-Signs Stop-Signs mentioned this pull request Jan 5, 2025
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just git pull :trollface:

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5 participants