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Add a foam sabre #2310
Add a foam sabre #2310
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RSI Diff Bot; head commit c971e51 merging into 9ecf70b Resources/Textures/DeltaV/Clothing/Belt/foamsheath.rsi
Resources/Textures/DeltaV/Objects/Fun/Toys/foam_sabre.rsi
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Hi. Hello. Val here. The other curators that weighed in on this said they liked it. I do have some minor nitpicks though. |
That was kind of my intention, a foam weapon being able to do 14 slash kinda feels like it needs to be able to be noticed somehow, it isn't like a stealth pen that it actually hides how it works, the evil version is just a blade with the foam on top as disguise, but sure, I don't really mind changing that. Regarding the extra period, it's a thing in my native language and sometimes i forgor when writing |
description doesnt matter since it has a damage examine compared to foam sabre which doesnt |
Yup, it was flavor text to give a reason for the people to do the "this ones does damage, evil." |
Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Melee/foam_blade.yml
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Resources/Textures/DeltaV/Clothing/Belt/foamsheath.rsi/meta.json
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Make sure to add it to the sword mail in |
Hadn't thought about giving it on the mail, thanks for the idea |
…into Foam-weaponry
About the PR
Adds a foam sabre, it can spawn in maints and mimes can select to spawn with it.
Also adds a sharp foam sabre, only way to obtain is through the syndicate uplink.
Why / Balance
Fun things for people to play + a stealth weapon, it's damage is equal to the cane blade, same attack rate too.
Technical details
Added YAMLs, sprites and locales.
Media
Evil version:
Requirements
Breaking changes
None.
Changelog
🆑