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upstream merge 12/01/25 #2709
upstream merge 12/01/25 #2709
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* Corrected all ghost role names to title case. * Removes full stop from Hamlet's title. * Updated ghost role names not in the main ghost roles .ftl * Two capitals corrections
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity. * Fixing some missed references * Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text). * Corrected description back to "Irish Cream" * Removed non-entities from migration.yml
…interrupted (#34093) Initial commit
Make 3.png a PNG
* Remove Undesirable Laws * empty
* added basic admin logs for PDA notekeeper notes * formatting * added new LogType 'PdaInteract' and changed PDA notekeeper logs to it --------- Co-authored-by: dylanhunter <[email protected]>
…ate computer board sprite. (#34104) * Defined sprites for non-generic computer boards. Added new syndicate computer board sprite. * Added new sprite to meta.json and updated attribution. * Reformatted module.rsi meta.json to match other meta file styles. * Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board. * Corrected indentation spacing for currently edited entities. * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml * add pr link to attribution --------- Co-authored-by: slarticodefast <[email protected]> Co-authored-by: Errant <[email protected]>
added pricegun sound Co-authored-by: dylanhunter <[email protected]>
* Update tables.yml * Remove Extra base: state_ * Update tables.yml
* V1 commit * Remove PDA name and unnecessary pda state * Adds PDA to Chameleon backpack & thief toolbox * Change to use AppearanceDataInit * Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied * Revert PDA name (this will be changed to another way later) * Update PDA name updating to new system * Fix yaml, and fix Agent ID chameleon * Updated based on review
* Add some ion storm actions to replace removed ones * Remove other country references, replace * Some more tuning of the storm values, removing real-world countries * boldy basics
* fix rainbow plushie inhands * address requested changes * attribute sprites
* refactor wieldable events * fix inconsitency with wielding and use updated events * wieldable cosmetic refactoring * Update Content.Shared/Wieldable/Events.cs Co-authored-by: Centronias <[email protected]> * real Co-authored-by: ScarKy0 <[email protected]> --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Centronias <[email protected]> Co-authored-by: ScarKy0 <[email protected]>
* lobby name cvar * panel width * skrek * server name localization fix * comment format fix Co-authored-by: Thomas <[email protected]> * remove redundant newline Co-authored-by: Thomas <[email protected]> * string.empty Co-authored-by: Thomas <[email protected]> * use SetWidth * Update Resources/Locale/en-US/lobby/lobby-gui.ftl --------- Co-authored-by: Thomas <[email protected]> Co-authored-by: slarticodefast <[email protected]>
Adds collision with bullets to lights
* Remove kessler, zombeteors gameodes * Probably should keep the protos in case an admin wants to torture players secretly * address slart review
RSI Diff Bot; head commit d19a1c1 merging into 7ca7d9c Resources/Textures/Objects/Fun/toys.rsi
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We'll have to assess how indestructible tiles are used on some of the maps. |
from what ive seen theyre in the gas miners to prevent miners getting unanchored by anything + to connect ai sats so johnny the techie cant snip the ai off |
24 hour direction review time, only thing i see is we might tweak vending machine ops |
Yeah, I guess I'm just wondering if using explosives to detach the AI should still be a valid strat since these tiles can't be exploded now? |
ok yeah real, only big one we ask is that for now, no indestructible tiles default mapped. if john techie snips ai, skill issue on sec+ai |
theyre already unsnippable/rcd/pryable its just now it doesnt get blown up |
this got approval from direction six hours ago but i forgor :( |
.NET 9 causes this space-wizards/space-station-14#34418 |
its some pc skill issue if anyone has it they can give full logs and specs |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I have full logs, it doesn't say Anything. It's .NET 9 |
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also waiting on space-wizards/RobustToolbox#5607 to be released |
released |
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