This code helps to detect the lag in a Metroid Prime Hunters match by indicating when a player takes a hit. When a player takes a hit the code gives him Double Damage for a short time so the enemy knows if the shot hit or not.
- User gets Double Damage for a short time whenever he takes damage
- Code ignores small damages like Magmaul or lava burn
- Shock Coil damage is not ignored
- whenever the opponent has Double Damage on the player regains half of the taken damage