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fix(Scripts/ZulAman): Fix initial pack not chasing distant players (a…
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Nyeriah authored Jan 5, 2025
1 parent 43994e0 commit 5f81bdb
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2 changes: 2 additions & 0 deletions data/sql/updates/pending_db_world/rev_1736106102651280100.sql
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@@ -0,0 +1,2 @@
--
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 23889) AND (`source_type` = 0) AND (`id` = 3);
2 changes: 1 addition & 1 deletion src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -417,7 +417,7 @@ struct npc_harrison_jones : public ScriptedAI
std::list<Creature*> creatures;
me->GetCreatureListWithEntryInGrid(creatures, NPC_AMANISHI_SAVAGE, 100.0f);
for (Creature* creature : creatures)
creature->AI()->SetData(0, 0);
creature->SetInCombatWithZone();
});
_instance->StorePersistentData(DATA_TIMED_RUN, 21);
_instance->DoAction(ACTION_START_TIMED_RUN);
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