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When computing prop_satic vrad only uses about 7-8% of the cpu (one thread), this happends in the "ThreadComputeStaticPropLighting:" phase.
This behaviour happedns also with maps that have a ton of prop_static besides of the vrad command line.
the command line in this case :
-threads 16 -bounce 320 -final -smooth 45 -StaticPropLighting -extrasky 128 -both -LargeDispSampleRadius -maxdispsamplesize 256 -softsun 0 -chop 2 -maxchop 2 -StaticPropBounce 32 -softenCosine -textureshadows -StaticPropSampleScale 32 -StaticPropPolys
Details
Steps to reproduce
Try to compile a map with the command line provided above (compile a big map with a lot of prop_static)
See how slow vrad is in the ThreadComputeStaticPropLighting: phase.
The text was updated successfully, but these errors were encountered:
When computing prop_satic vrad only uses about 7-8% of the cpu (one thread), this happends in the "ThreadComputeStaticPropLighting:" phase.
This behaviour happedns also with maps that have a ton of prop_static besides of the vrad command line.
the command line in this case :
-threads 16 -bounce 320 -final -smooth 45 -StaticPropLighting -extrasky 128 -both -LargeDispSampleRadius -maxdispsamplesize 256 -softsun 0 -chop 2 -maxchop 2 -StaticPropBounce 32 -softenCosine -textureshadows -StaticPropSampleScale 32 -StaticPropPolys
Details
Steps to reproduce
The text was updated successfully, but these errors were encountered: