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Issues list

Particles going over limit and not rendering in multiplayer. Invalid/No-info The issue doesn't have enough information to be fixed.
#6151 opened Jan 16, 2025 by funkynuggets
Procedural bones scale behavior
#6149 opened Jan 14, 2025 by Kpyxa
Ragdoll Spawns with weird default Face
#6146 opened Jan 11, 2025 by RubisetCie
Intermittent crash seemingly related to "CBaseClientState::ConnectionStart" Crash The issue is a "random" runtime crash.
#6144 opened Jan 11, 2025 by IcyStarFrost
snd_restart Causing crashes on linux Platform: Linux The issue specifically occurs on Linux platforms.
#6140 opened Jan 4, 2025 by wrefgtzweve
BspZip "OUT OF MEMORY!" Tools The issue relates to the modding and development tools.
#6127 opened Dec 18, 2024 by Feromon32 x64
trigger_hurt issue Content The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6123 opened Dec 16, 2024 by Combine900
When computing prop_staics vrad only uses one thread of the cpu. Tools The issue relates to the modding and development tools.
#6121 opened Dec 16, 2024 by Unusuario2
HL2 Zombie only deal the damage set in "sk_zombie_dmg_one_slash" for all of its attacks even when using both hands Content The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6115 opened Dec 13, 2024 by IBRS-4Ever
HL1 Crowbar using TF2 Crowbar sound Confirmed Bug The issue is confirmed to be a bug and not intentional behaviour. Content The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6112 opened Dec 10, 2024 by Hauwler
WEAPON:Clip1 and WEAPON:Clip2 not being networked to spectating players creates logic errors Net compat This issue requires breaking network compatibility to solve so it will be queued.
#6100 opened Dec 4, 2024 by T-Rizzle12
Placing many decals at the same time crash the game Crash The issue is a "random" runtime crash. Platform: Linux The issue specifically occurs on Linux platforms.
#6093 opened Nov 25, 2024 by Xalalau
OGG SoundDuration Support
#6089 opened Nov 22, 2024 by Cpt-Hazama
PhysObj:GetAABB returns nil after calling Entity:PhysicsInitSphere Can't/Won't fix The issue cannot or will not be fixed. Dependency: IVP The issue resides with IVP (Ipion Virtual Physics/Havok).
#6080 opened Nov 18, 2024 by Bonyoze
ProTip! no:milestone will show everything without a milestone.