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Issues list
Bone manipulations on players with certain models causes its shadow to malform
#6152
opened Jan 19, 2025 by
littlebabyman
Particles going over limit and not rendering in multiplayer.
Invalid/No-info
The issue doesn't have enough information to be fixed.
#6151
opened Jan 16, 2025 by
funkynuggets
Intermittent crash seemingly related to "CBaseClientState::ConnectionStart"
Crash
The issue is a "random" runtime crash.
#6144
opened Jan 11, 2025 by
IcyStarFrost
snd_restart
Causing crashes on linux
Platform: Linux
#6140
opened Jan 4, 2025 by
wrefgtzweve
The phong is always tinted by the brightness of the base texture on LightmappedGeneric
Shaders
The issue relates to shaders.
#6132
opened Dec 23, 2024 by
dmitykorolev2009
Using EnableMatrix with a Y Axis inverted Matrix doesn't seem to work anymore.
#6125
opened Dec 18, 2024 by
MagentaIris
trigger_hurt issue
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6123
opened Dec 16, 2024 by
Combine900
When computing prop_staics vrad only uses one thread of the cpu.
Tools
The issue relates to the modding and development tools.
#6121
opened Dec 16, 2024 by
Unusuario2
Luajit is broken on linux, producing invalid bytecode
Dependency: LuaJIT
Issue is with LuaJIT
#6119
opened Dec 15, 2024 by
Srlion
HL2 Zombie only deal the damage set in "sk_zombie_dmg_one_slash" for all of its attacks even when using both hands
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6115
opened Dec 13, 2024 by
IBRS-4Ever
HL1 Crowbar using TF2 Crowbar sound
Confirmed Bug
The issue is confirmed to be a bug and not intentional behaviour.
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6112
opened Dec 10, 2024 by
Hauwler
EFL_KEEP_ON_RECREATE_ENTITIES flag causes entity duplication during game.CleanUpMap()
#6105
opened Dec 8, 2024 by
Riddle1001
WEAPON:Clip1 and WEAPON:Clip2 not being networked to spectating players creates logic errors
Net compat
This issue requires breaking network compatibility to solve so it will be queued.
#6100
opened Dec 4, 2024 by
T-Rizzle12
Localization issues: not enough space, localization override from another file, etc.
#6096
opened Nov 28, 2024 by
Satton2
Placing many decals at the same time crash the game
Crash
The issue is a "random" runtime crash.
Platform: Linux
The issue specifically occurs on Linux platforms.
#6093
opened Nov 25, 2024 by
Xalalau
PhysObj:GetAABB returns nil after calling Entity:PhysicsInitSphere
Can't/Won't fix
The issue cannot or will not be fixed.
Dependency: IVP
The issue resides with IVP (Ipion Virtual Physics/Havok).
#6080
opened Nov 18, 2024 by
Bonyoze
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