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Before the VRAD update my map compiled for about an hour, but now due to the large amount of prop_static the map compiles endlessly, stopping at the line - "BuildFacelights: 0" https://imgur.com/beQOZ3N
Details
I did some tests, it has to do with the number of polygons, I checked this several times, I had 172 prop_static with 20000 polygons, if I deleted them / reduced their polygonage to 2000, the map after these actions compiled successfully further.
Before all the updates everything was fine with compiling my map
I waited for over 12 hours.
BuildFacelights: 0 was still not moving and the CPU load was 0%.
Before the VRAD update my map compiled for about an hour, but now due to the large amount of prop_static the map compiles endlessly, stopping at the line - "BuildFacelights: 0" https://imgur.com/beQOZ3N
Details
I did some tests, it has to do with the number of polygons, I checked this several times, I had 172 prop_static with 20000 polygons, if I deleted them / reduced their polygonage to 2000, the map after these actions compiled successfully further.
Before all the updates everything was fine with compiling my map
I waited for over 12 hours.
BuildFacelights: 0 was still not moving and the CPU load was 0%.
Parameters :
-threads 16 -final -both -StaticPropPolys -StaticPropLighting
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