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Mod update 1.3.3
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More bug fixes.
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Kitteh6660 committed Nov 22, 2015
1 parent 245cfb3 commit 58783fb
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Showing 7 changed files with 28 additions and 25 deletions.
2 changes: 1 addition & 1 deletion classes/classes/CoC.as
Original file line number Diff line number Diff line change
Expand Up @@ -428,7 +428,7 @@ the text from being too boring.
//model.debug = debug; // TODO: Set on model?

//Version NUMBER
ver = "0.9.4_mod_1.3.2";
ver = "0.9.4_mod_1.3.3";
version = ver + " (<b>Bug Fixing</b>)";

//Indicates if building for mobile?
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1 change: 1 addition & 0 deletions classes/classes/Scenes/Camp.as
Original file line number Diff line number Diff line change
Expand Up @@ -2330,6 +2330,7 @@ private function ascendForReal():void {
performancePoints += Math.sqrt(childPerformance);
//Sum up ascension perk points!
player.ascensionPerkPoints += performancePoints;
player.knockUpForce(); //Clear pregnancy
//Scene GO!
clearOutput();
outputText("It's time for you to ascend. You walk to the center of the camp, announce that you're going to ascend to a higher plane of existence, and lay down. ");
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2 changes: 1 addition & 1 deletion classes/classes/Scenes/Codex.as
Original file line number Diff line number Diff line change
Expand Up @@ -236,7 +236,7 @@ package classes.Scenes
flags[kFLAGS.CODEX_CURRENT_PAGE] = PAGE_FACTIONS_1;
menu();
addCodexButton("Fetish Cult", "FetishCult", codexEntryFetish, kFLAGS.CODEX_ENTRY_FETISHFOLLOWERS);
addCodexButton("Sand Witches", "SandWitches", codexEntryFetish, kFLAGS.CODEX_ENTRY_FETISHFOLLOWERS);
addCodexButton("Sand Witches", "SandWitches", codexEntrySandWitches, kFLAGS.CODEX_ENTRY_SANDWITCHES);

addButton(14, "Back", accessCodexMenu);
}
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6 changes: 3 additions & 3 deletions classes/classes/Scenes/NPCs/AmilyScene.as
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Expand Up @@ -2644,11 +2644,11 @@ package classes.Scenes.NPCs
}

private function amilyMenu(output:Boolean = true):void {
menu();
//Innocent
if(flags[kFLAGS.AMILY_FOLLOWER] == 1) {
//outputText("Options:\nAppearance\nTalk\nMake Love\n", false);
//MOAR OPTIONS: Give Present\nAlchemy\nTeach Blowpipe
menu();
addButton(0, "Appearance", amilyAppearance);
addButton(1, "Talk", talkToAmilyCamp);
addButton(2, "Make Love", fuckTheMouseBitch);
Expand Down Expand Up @@ -2676,7 +2676,7 @@ package classes.Scenes.NPCs
addButton(2, "Sex", fuckTheMouseBitch);
addButton(3, "Give Item", giveAmilyAPresent);
addButton(4, (flags[kFLAGS.AMILY_NOT_FURRY] == 0 ? "Defur" : "Refuzz"), (flags[kFLAGS.AMILY_NOT_FURRY] == 0 ? amilyDefurryOfferAtCamp: refuzzAmily));
addButton(14, "Leave", camp.campLoversMenu);
addButton(14, "Leave", camp.campSlavesMenu);
if (!pregnancy.isPregnant && flags[kFLAGS.FOLLOWER_AT_FARM_AMILY] == 0 && flags[kFLAGS.FARM_CORRUPTION_STARTED] == 1)
{
addButton(5, "Farm Work", sendCorruptCuntToFarm, null, null, null, "Send Amily to the farm for work.");
Expand Down Expand Up @@ -2711,7 +2711,7 @@ package classes.Scenes.NPCs
}
if (player.hasVagina()) {
addButton(2, "Get Licked", corruptAmilyLickPussiesLikeAPro, null, null, null, "Have Amily lick your pussy.");
if (flags[kFLAGS.AMILY_WANG_LENGTH] > 0) addButton(3, "GetPen'ed", null, null, null, corruptAmilyCampBonesPCWithHerCock, "Have Amily fuck you vaginally.", "Get Penetrated");
if (flags[kFLAGS.AMILY_WANG_LENGTH] > 0) addButton(3, "GetPen'ed", corruptAmilyCampBonesPCWithHerCock, null, null, null, "Have Amily put her cock to good use by penetrating you vaginally.", "Get Penetrated");
addButton(4, "Scissor", corruptAmilyScissorsLikeAPro, null, null, null, "Do some girly fun-times with Amily.");
}
addButton(14, "Nevermind", amilyFollowerEncounter);
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42 changes: 22 additions & 20 deletions classes/classes/Scenes/Places/Ingnam.as
Original file line number Diff line number Diff line change
Expand Up @@ -85,27 +85,29 @@ package classes.Scenes.Places
clearOutput();
hideMenus();
outputText("Your time has come to meet up with the village elders. You know you are going to get sent to the demon realm and you're most likely not going to be able to return to Ingnam. You give your family and friends a long farewell.");
if (player.weaponName != "fists") {
hasWeapon = true;
player.setWeapon(WeaponLib.FISTS);
}
while (player.hasItem(weapons.DAGGER, 1)) {
hasWeapon = true;
player.destroyItems(weapons.DAGGER, 1);
}
while (player.hasItem(weapons.PIPE, 1)) {
hasWeapon = true;
player.destroyItems(weapons.PIPE, 1);
}
while (player.hasItem(weapons.SPEAR, 1)) {
hasWeapon = true;
player.destroyItems(weapons.SPEAR, 1);
}
while (player.hasItem(weapons.KATANA, 1)) {
hasWeapon = true;
player.destroyItems(weapons.KATANA, 1);
if (flags[kFLAGS.NEW_GAME_PLUS_LEVEL] == 0) { //Doesn't happen in New Game+.
if (player.weaponName != "fists") {
hasWeapon = true;
player.setWeapon(WeaponLib.FISTS);
}
while (player.hasItem(weapons.DAGGER, 1)) {
hasWeapon = true;
player.destroyItems(weapons.DAGGER, 1);
}
while (player.hasItem(weapons.PIPE, 1)) {
hasWeapon = true;
player.destroyItems(weapons.PIPE, 1);
}
while (player.hasItem(weapons.SPEAR, 1)) {
hasWeapon = true;
player.destroyItems(weapons.SPEAR, 1);
}
while (player.hasItem(weapons.KATANA, 1)) {
hasWeapon = true;
player.destroyItems(weapons.KATANA, 1);
}
if (hasWeapon) outputText("\n\n<b>Unfortunately, you were instructed to leave your weapon behind.</b>");
}
if (hasWeapon) outputText("\n\n<b>Unfortunately, you were instructed to leave your weapon behind.</b>");
flags[kFLAGS.IN_INGNAM] = 0;
flags[kFLAGS.INGNAM_PROLOGUE_COMPLETE] = 1;
doNext(kGAMECLASS.charCreation.arrival);
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Binary file modified lib/bin/MainView.swc
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Binary file modified lib/fla/MainView.fla
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