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Attach to vehicles #1669
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Attach to vehicles #1669
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Adds the ability to attach to vehicles (chemlights, IR grenades). 3 positions, left and right of driver and the rear.
Based partialy on AGM_explosive. Allows muliple points.
That looks cool. Could it be made so you can select what to detach? A duct tape texture wouldn't be bad either, just behind the object a grey texture maybe? |
hell why not go the full 9 yards and do backpacks too |
Do you mean "attaching backpacks to vehicles" or "attaching stuff to backpacks"? |
I think he meant "attaching backpacks to vehicles", like on the back of an off-road. The only problem I see is that there are already backpacks there, it might get confusing. |
If that's the case, I don't think it's worth it. You can easily put the backpacks inside the vehicle inventory. Yes, it might be a bit slower, but getting that to work reliably might take us a lot of time we may better spend on other things. |
I agree. With "attaching stuff to backpacks", what exactly do you have in mind? Tie another rifle to it for example so it would like hang off? Or basically any other item? |
Basically I was thinking about chemlights, strobes, etc. Probably not worthwhile either. Having an extra weapon on back was discussed extensively, but has some serious problems that prevent us from doing it right, so it was discarded. You can also put extra weapons inside the backpack already, so it is not vital. |
Attaching Backpacks To Vehicles: |
Actually there is a hack for that, if you ever need to: just add an empty backpack and then remove it. The original will fall to the ground. I still think doing that is not worthwhile to pursue this though. |
#733
Attach IR Strobes to Vehicles (AKA Tactical duct-tape)
Allows attaching stuff to vehicles (same items as to players).
Can attach multiple objects to a vehicle.
When detaching from vehicles it will just detach whatever you are closest to.
Uses the Explosive placement to get a starting position of the item.
It then uses lineIntersectsWith to try and find where the hull starts, so it can attach the light directly.
Problems:
A light attached to a turret won't rotate with it. Not sure if fixable.