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[숫자 야구 게임] 이태균 과제 제출합니다. #3

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78 changes: 77 additions & 1 deletion src/main/java/baseball/Application.java
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모든 기능이 한 클래스에 집중되어 있습니다. 객체지향적 설계를 생각해보고 관심사의 분리를 적용해보세요~~!!
야구게임을 진행할때, 필요한 객체, 기능들을 생각해보면 리팩토링 가능할 것 같습니다!!

Original file line number Diff line number Diff line change
@@ -1,7 +1,83 @@
package baseball;

import camp.nextstep.edu.missionutils.Randoms;
import camp.nextstep.edu.missionutils.Console;

import java.util.ArrayList;
import java.util.List;

public class Application {

public static void Game(){
while(true){
System.out.println("숫자 야구 게임을 시작합니다.");
List<Integer> computer = new ArrayList<>(); //랜덤 숫자 리스트
while (computer.size() < 3) {
int randomNumber = Randoms.pickNumberInRange(1, 9);
if (!computer.contains(randomNumber)) {
computer.add(randomNumber);
}
}
while(true){
System.out.println("숫자를 입력해주세요 : ");
String input = Console.readLine();
int in = Integer.parseInt(input);
if (in < 0 || in > 999) {
throw new IllegalArgumentException();
}
int[] num = new int[3]; //입력 숫자 리스트
for(int i = 0; i < 3; i++){
num[i] = input.charAt(i) - '0';
}

String result = Go(computer,num);

System.out.println(result);
if(result.equals("3스트라이크")){
break;
}
}
System.out.println("3개의 숫자를 모두 맞히셨습니다! 게임 종료");
System.out.println("게임을 새로 시작하려면 1, 종료하려면 2를 입력하세요.");
String next = Console.readLine();
if (next.equals("2")) {
break;
}
else if(!next.equals("1")){
continue;
}
}
}
public static String Go(List<Integer> computer, int[] input){
int strike = 0;
int ball = 0;
for(int i = 0; i < 3; i++){
for(int j = 0; j < 3; j++){
if(computer.get(i).equals(input[j])){
if(i == j){
strike++;
}
else{
ball++;
}
}
}
}
if(ball == 0 && strike == 0){
return "낫싱";
}
else if(strike == 0){
return ball + "볼";
}
else if(ball == 0){
return strike + "스트라이크";
}
else{
return ball + "볼 " + strike + "스트라이크";
}

}
public static void main(String[] args) {
// TODO: 프로그램 구현
Game();
}
}