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Sponza HDRP

Sponza-HDRP-1

Summary

The Atrium Sponza Palace scene is widely used by graphics programmers and artists. It provides with an ideal lighting test environment, as it features both indoor and outdoor areas.

The goal of the HDRP conversion was to modernize the project in key areas, making it compliant with modern rendering standards.

Verified in Unity 2020.3.25f1, using HDRP version 10.7.0. Please refer to the Tags page for Unity editor version compatibility.

Features

  • Full compatibility with Unity's High Definition Render Pipeline (HDRP)
  • All textures and materials are PBR-compliant
  • Physical lighting and exposure
  • Manually authored lightmap UVs
  • Baked global illumination using the Progressive Lightmapper

Setup

This project makes use of multi-scene workflow. In order to make sure that everything works as expected, please follow these steps:

  1. In the Project tab, navigate to Assets > SponzaHDRP > Scenes
  2. Open Sponza scene
  3. Once it finishes loading, right-click on the SponzaLightingDay scene and select the Open Scene Additive option
  4. In the Hierarchy panel, right-click on the SponzaLightingDay scene, and select the Set Active Scene option

Note that the initial shader compilation stage might take some time. There is a chance that nothing might be visible in the viewport before its completion.

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HDRP remaster of the classic Sponza scene.

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  • C# 100.0%