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fix(deps): update rust crate egui to 0.30.0 #6

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@renovate renovate bot commented Sep 28, 2023

This PR contains the following updates:

Package Type Update Change
egui dependencies minor 0.22.0 -> 0.30.0

Release Notes

emilk/egui (egui)

v0.30.0

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✨ Highlights
egui_kittest

This release welcomes a new crate to the family: egui_kittest.
egui_kittest is a testing framework for egui, allowing you to test both automation (simulated clicks and other events),
and also do screenshot testing (useful for regression tests).
egui_kittest is built using kittest, which is a general GUI testing framework that aims to work with any Rust GUI (not just egui!).
kittest uses the accessibility library AccessKit for automatation and to query the widget tree.

kittest and egui_kittest are written by @​lucasmerlin.

Here's a quick example of how to use egui_kittest to test a checkbox:

use egui::accesskit::Toggled;
use egui_kittest::{Harness, kittest::Queryable};

fn main() {
    let mut checked = false;
    let app = |ui: &mut egui::Ui| {
        ui.checkbox(&mut checked, "Check me!");
    };

    let mut harness = egui_kittest::Harness::new_ui(app);

    let checkbox = harness.get_by_label("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::False));
    checkbox.click();

    harness.run();

    let checkbox = harness.get_by_label("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::True));

    // You can even render the ui and do image snapshot tests
    #[cfg(all(feature = "wgpu", feature = "snapshot"))]
    harness.wgpu_snapshot("readme_example");
}
⭐ Added
🔧 Changed
🐛 Fixed

v0.29.1

Compare Source

v0.29.0

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✨ Highlights

This release adds initial support for multi-pass layout, which is a tool to circumvent a common limitation of immediate mode.
You can use the new UiBuilder::sizing_pass (#​4969) to instruct the Ui and widgets to shrink to their minimum size, then store that size.
Then call the new Context::request_discard (#​5059) to discard the visual output and do another pass immediately after the current finishes.
Together, this allows more advanced layouts that is normally not possible in immediate mode.
So far this is only used by egui::Grid to hide the "first-frame jitters" that would sometimes happen before, but 3rd party libraries can also use it to do much more advanced things.

There is also a new UiBuilder for more flexible construction of Uis (#​4969).
By specifying a sense for the Ui you can make it respond to clicks and drags, reading the result with the new Ui::response (#​5054).
Among other things, you can use this to create buttons that contain arbitrary widgets.

0.29 also adds improve support for automatic switching between light and dark mode.
You can now set up a custom Style for both dark and light mode, and have egui follow the system preference (#​4744 #​4860).

There also has been several small improvements to the look of egui:

  • Fix vertical centering of text (e.g. in buttons) (#​5117)
  • Sharper rendering of lines and outlines (#​4943)
  • Nicer looking text selection, especially in light mode (#​5017)
The new text selection
New text selection in light mode New text selection in dark mode
What text selection used to look like
Old text selection in light mode Old text selection in dark mode
🧳 Migration
  • id_source is now called id_salt everywhere (#​5025)
  • Ui::new now takes a UiBuilder (#​4969)
  • Deprecated (replaced with UiBuilder):
    • ui.add_visible_ui
    • ui.allocate_ui_at_rect
    • ui.child_ui
    • ui.child_ui_with_id_source
    • ui.push_stack_info
⭐ Added
🚀 Performance
🔧 Changed
🐛 Fixed

v0.28.1

Compare Source

⭐ Added
🔧 Changed
🐛 Fixed

v0.28.0

Compare Source

✨ Highlights
🧳 Migration
  • Update MSRV to 1.76 (#​4411)
  • The wrap/truncate functions on Label/Button/ComboBox no longer take bools as arguments. Use .wrap_mode(…) instead for more fine control (#​4556)
  • Style::wrap has been deprecated in favor of Style::wrap_mode (#​4556)
  • Ui::new and ui.child_ui now takes a new parameter for the UiStack (#​4588)
  • The extra_asserts and extra_debug_asserts feature flags have been removed (#​4478)
  • Remove Event::Scroll and handle it in egui. Use Event::MouseWheel instead (#​4524)
  • Event::Zoom is no longer emitted on ctrl+scroll. Use InputState::smooth_scroll_delta instead (#​4524)
  • ui.set_enabled and set_visbile have been deprecated (#​4614)
  • DragValue::clamp_range renamed to range ((#​4728)
⭐ Added
🔧 Changed
🐛 Fixed

v0.27.2

Compare Source

🐛 Fixed
  • Fix tooltips for non-interactive widgets #​4291
  • Fix problem clicking the edge of a TextEdit #​4272
  • Fix: Response::clicked_elsewhere takes clip rect into account #​4274
  • Fix incorrect Response::interact_rect for Area/Window #​4273
⭐ Added

v0.27.1

Compare Source

🐛 Fixed
  • Fix visual glitch on the right side of highly rounded rectangles #​4244
  • Prevent visual glitch when shadow blur width is very high #​4245
  • Fix InputState::any_touches and add InputState::has_touch_screen #​4247
  • Fix Context::repaint_causes returning no causes #​4248
  • Fix touch-and-hold to open context menu #​4249
  • Hide shortcut text on zoom buttons if zoom_with_keyboard is false #​4262
🔧 Changed
  • Don't apply a clip rect to the contents of an Area or Window #​4258

v0.27.0

Compare Source

The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful.
The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates.
It enabled getting a Response for a widget before creating it using Context::read_response.
This will in the future unlock more powerful widget styling options.
The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.

The menus have also been improved so that they both act and feel better, with no change in API.
Included in this is much nicer looking shadows, supporting an offset.

Screenshot 2024-03-26 at 17 00 23
⚠️ BREAKING
  • Response::clicked* and Response::dragged* may lock the Context, so don't call it from a Context-locking closure.
  • Response::clicked_by will no longer be true if clicked with keyboard. Use Response::clicked instead.
  • Memory::focus has been renamed Memory::focused
  • Area::new now takes an Id by argument #​4115
  • Change the definition of clicked_by #​4192
☰ Menu related improvements
  • Add some distance between parent menu and submenu #​4230
  • Add Area::sense and improve hit-testing of buttons in menus #​4234
  • Improve logic for when submenus are kept open #​4166
  • Better align menus with the button that opened them #​4233
  • Hide hover UI when showing the context menu #​4138 (thanks @​abey79!)
  • CSS-like Shadow with offset, spread, and blur #​4232
  • On touch screens, press-and-hold equals a secondary click #​4195
⭐ Added
🔧 Changed
🐛 Fixed

v0.26.2

Compare Source

v0.26.1

Compare Source

v0.26.0

Compare Source

⚠️ BREAKING
  • Always set response.hovered to false when dragging another widget #​3860
  • InputState::scroll_delta has been replaced by InputState::raw_scroll_delta and InputState::smooth_scroll_delta #​3884
  • Improve Response.dragged, drag_started and clicked #​3888
⭐ Added
🔧 Changed
  • Move text selection logic to own module #​3843
  • Smooth scrolling #​3884
  • Turn off text wrapping by default in combo-box popups #​3912
  • Response.context_menu now returns the response of the context menu, if open #​3904 (thanks @​AufarZakiev!)
  • Update to puffin 0.19 #​3940
  • Wait with showing tooltip until mouse has been still for 300ms #​3977
🐛 Fixed
  • Fix: dragging to above/below a TextEdit or Label will select text to begin/end #​3858
  • Fix clickable widgets blocking scrolling on touch screens #​3815 (thanks @​lucasmerlin!)
  • Fix stable_dt #​3832
  • Bug Fix : Response::is_pointer_button_down_on is now false the frame the button is released #​3833 (thanks @​rustbasic!)
  • Use runtime knowledge of OS for OS-specific text editing #​3840
  • Fix calling request_repaint_after every frame causing immediate repaint #​3978
🚀 Performance
  • Niche-optimize Id so that Option<Id> is the same size as Id #​3932
  • Parallel tessellation with opt-in rayon feature #​3934

v0.25.0

Compare Source

⚠️ BREAKING
  • Ignore extra SHIFT and ALT when matching modifiers #​3769
  • Replace Key::PlusEquals with Key::Plus and Key::Equals #​3769
  • Removed WidgetTextGalley, WidgetTextJob, RichText::into_text_job, WidgetText::into_text_job #​3727
  • Rename TextBuffer::replace to replace_with #​3751
⭐ Added

Configuration

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🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

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  • If you want to rebase/retry this PR, check this box

This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.23.0 fix(deps): update rust crate egui to 0.24.0 Nov 23, 2023
@renovate renovate bot force-pushed the renovate/egui-0.x branch from 3d7e053 to f599bcd Compare November 23, 2023 15:33
@renovate renovate bot force-pushed the renovate/egui-0.x branch from f599bcd to 15d37c3 Compare November 30, 2023 18:15
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.24.0 fix(deps): update rust crate egui to 0.24.1 Nov 30, 2023
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.24.1 fix(deps): update rust crate egui to 0.25.0 Jan 8, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch from 15d37c3 to 1dd91e7 Compare January 8, 2024 13:38
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.25.0 fix(deps): update rust crate egui to 0.26.0 Feb 5, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch 2 times, most recently from f1e0887 to c902b81 Compare February 11, 2024 10:45
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.26.0 fix(deps): update rust crate egui to 0.26.1 Feb 11, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch from c902b81 to f7a5dc8 Compare February 14, 2024 12:11
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.26.1 fix(deps): update rust crate egui to 0.26.2 Feb 14, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch from f7a5dc8 to ba19644 Compare March 26, 2024 19:45
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.26.2 fix(deps): update rust crate egui to 0.27.0 Mar 26, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch from ba19644 to 3918cc1 Compare March 29, 2024 12:43
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.27.0 fix(deps): update rust crate egui to 0.27.1 Mar 29, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch from 3918cc1 to b630a74 Compare April 2, 2024 18:04
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.27.1 fix(deps): update rust crate egui to 0.27.2 Apr 2, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch from b630a74 to 36601dc Compare May 5, 2024 10:58
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.27.2 fix(deps): update rust crate egui to 0.27.0 May 5, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch from 36601dc to 9cc5f4c Compare July 9, 2024 20:46
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.27.0 fix(deps): update rust crate egui to 0.28.0 Jul 9, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch from 9cc5f4c to 4372103 Compare September 26, 2024 15:04
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.28.0 fix(deps): update rust crate egui to 0.29.0 Sep 26, 2024
@renovate renovate bot force-pushed the renovate/egui-0.x branch from 4372103 to ac0f0a6 Compare December 16, 2024 20:20
@renovate renovate bot changed the title fix(deps): update rust crate egui to 0.29.0 fix(deps): update rust crate egui to 0.30.0 Dec 16, 2024
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