Starting as just a way to experiment with OpenGL, this project has finally ended up looking more and more like an engine (albeit a rudimentary one). As such, I'll be continuing to work on it to make it more functional, with the end goal of being able to have a basic game run on it.
The code was recently updated and refactored to use an ECS architecture and behave more like a game engine.
Right now, I'm working on adding Vulkan rendering to the engine along OpenGL.
Examples are smaller projects I'm using to experiment with graphics.
More projects might be coming down the road, and some may currently be on hold. Please refer to the current status section for more information on which projects are currently being worked on.