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Advanced MOBA Matchmaking & Performance Analysis System

Overview

An innovative matchmaking system designed to create balanced, enjoyable matches in MOBA games, featuring sophisticated performance analysis and dynamic MMR adjustments. The system moves beyond traditional 50/50 win-rate forcing to focus on game quality, player development, and role-specific performance metrics.

Project Structure

project/
├── README.md
├── LICENSE
├── requirements.txt
├── setup.py
├── docs/
│   ├── API.md
│   ├── CONTRIBUTING.md
│   ├── METRICS.md
│   └── EXAMPLES.md
├── src/
│   └── moba_matchmaking/
│       ├── __init__.py
│       ├── core/
│       │   ├── __init__.py
│       │   ├── player.py
│       │   ├── match.py
│       │   └── metrics.py
│       ├── analysis/
│       │   ├── __init__.py
│       │   ├── performance.py
│       │   └── exceptional.py
│       ├── matchmaking/
│       │   ├── __init__.py
│       │   ├── algorithm.py
│       │   └── quality.py
│       └── utils/
│           ├── __init__.py
│           ├── safety.py
│           └── logging.py
├── tests/
│   ├── __init__.py
│   ├── test_performance.py
│   ├── test_matchmaking.py
│   └── test_metrics.py
└── examples/
    ├── basic_usage.py
    └── advanced_scenarios.py

Key Features

Performance-Based Rating System (80/20 Split)

  • Match Outcome (80%)
    • Basic win/loss MMR adjustment
    • Team contribution factors
    • Game impact assessment
  • Individual Performance (20%)
    • Role-specific metrics
    • Performance relative to expectations
    • Context-aware evaluation

Role-Specific Performance Metrics

role_weights = {
    'carry': {
        'farm_efficiency': 0.3,
        'damage_output': 0.3,
        'survival': 0.2,
        'objective_focus': 0.2
    },
    'mid': {
        'farm_efficiency': 0.25,
        'damage_output': 0.3,
        'map_presence': 0.25,
        'objective_focus': 0.2
    },
    'offlane': {
        'space_creation': 0.3,
        'survival': 0.25,
        'damage_output': 0.25,
        'objective_focus': 0.2
    },
    'soft_support': {
        'map_presence': 0.3,
        'utility': 0.3,
        'teamfight_impact': 0.2,
        'vision_control': 0.2
    },
    'hard_support': {
        'vision_control': 0.3,
        'utility': 0.3,
        'survival': 0.2,
        'teamfight_impact': 0.2
    }
}

Advanced Metrics System

  • Combat Metrics

    • Damage share analysis
    • KDA efficiency
    • Teamfight contribution
    • Target prioritization
  • Resource Management

    • Farm efficiency relative to role
    • Map resource control
    • Experience optimization
    • Item timing benchmarks
  • Strategic Impact

    • Map presence
    • Objective control
    • Space creation
    • Vision game
  • Team Contribution

    • Utility score
    • Save impact
    • Setup effectiveness
    • Sacrifice value

Installation

# Clone the repository
git clone https://github.com/yourusername/moba-matchmaking.git

# Create virtual environment
python -m venv venv
source venv/bin/activate  # Linux/Mac
venv\Scripts\activate     # Windows

# Install dependencies
pip install -r requirements.txt

# Run tests
pytest tests/

Quick Start

from moba_matchmaking import MetricsCalculator, MatchMaker
from moba_matchmaking.core import Player, Match, GameMetrics

# Initialize calculator
calculator = MetricsCalculator()

# Create player metrics
metrics = GameMetrics(
    kills=10,
    deaths=2,
    assists=15,
    last_hits=300,
    gpm=650,
    teamfight_participation=0.8
)

# Calculate performance
performance = calculator.calculate_overall_performance(
    metrics=metrics,
    game_data={'duration': 2400, 'team_damage': 50000},
    role='carry'
)

# Initialize matchmaker
matchmaker = MatchMaker()

# Find optimal match
match = matchmaker.find_match()

Configuration

# config.yml
metrics:
  roles:
    carry:
      farm_efficiency: 0.3
      damage_output: 0.3
      survival: 0.2
      objective_focus: 0.2
    # ... other roles

performance:
  exceptional_threshold: 0.9
  excellent_threshold: 0.8
  very_good_threshold: 0.7

matchmaking:
  min_quality_threshold: 0.8
  max_skill_difference: 500
  team_size: 5

safety:
  max_consecutive_exceptional: 3
  time_window_hours: 24
  minimum_game_duration: 25

Documentation

Contributing

Development Setup

# Create development environment
python -m venv venv
source venv/bin/activate

# Install development dependencies
pip install -r requirements-dev.txt

# Run tests with coverage
pytest --cov=moba_matchmaking tests/

Code Style

  • Follow PEP 8
  • Use type hints
  • Document all public methods
  • Write unit tests for new features

License

This project is licensed under the MIT License - see the LICENSE file for details.

Contact

Acknowledgments

  • MOBA game developers and communities
  • Research papers on matchmaking systems
  • Contributing developers and testers

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