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Move Iron Throne Guard to separate component
And fix dialog loop when "SearchIronThrone" is set
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JA#BGT_AdvPack/Arkhstaff/JA#IRONH.CRE → JA#BGT_AdvPack/Iron_Throne/JA#IRONH.CRE
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Original file line number | Diff line number | Diff line change |
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////////////////////// | ||
// Iron Throne Guard | ||
////////////////////// | ||
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COPY ~JA#BGT_AdvPack/Iron_Throne/JA#IRONH.CRE~ ~override~ | ||
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EXTEND_TOP ~%BaldursGateDocks_BCS%.BCS~ ~JA#BGT_AdvPack/Iron_Throne/AR8100.BAF~ EVALUATE_BUFFER | ||
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COMPILE EVALUATE_BUFFER ~JA#BGT_AdvPack/Iron_Throne/ja#ironh.d~ | ||
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COPY_EXISTING ~%BaldursGateDocks%.ARE~ ~override~ | ||
LPF ALTER_AREA_DOOR | ||
INT_VAR | ||
flag_locked = 1 | ||
lock_difficulty = 100 | ||
STR_VAR | ||
door_name = ~Door0616~ // Correct door name in BGT, BGEE and EET | ||
END | ||
// add new actor | ||
LPF fj_are_structure | ||
INT_VAR | ||
fj_loc_x = 397 | ||
fj_loc_y = 642 | ||
fj_dest_x = 397 | ||
fj_dest_y = 642 | ||
fj_orientation = 15 | ||
STR_VAR | ||
fj_structure_type = actor | ||
fj_name = ~Iron Throne Guard~ | ||
fj_cre_resref = ~JA#IRONH~ | ||
END | ||
BUT_ONLY |
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