Releases: Nereare/Grimoire
Final `1.x.y` version!
During the development of the improvements of this version (see below), I ran into some issues with Jekyll and the gemspec
that seemed too much of a trouble to fix under these platforms.
Also, while using this project myself (after all, I developed it first from a demand of my own), I found it increasingly troublesome to implement daily.
Henceforth, further development will occur under a version 2, which will reformulate this project entirely - or, at least, it is what I wish to do from now on.
New Features
- Standalone page option for displaying collections.
- Search mechanism.
- Changed the demographics' class and subclass to customizable.
⚠️ Version 2
Expect no further development or support for this project as a Jekyll theme from now on.
What was developed so far will remain available under this tag, of course. But, once I consider version 2 to be stable enough, it will be merged into the master branch and will override it.
Should you find any 🐛 bugs, please do report them.
Want to contribute? Read our guide, where you will find instructions.
Minor Fixes
This is a minor bug-fix release. Fixed:
- Set image width to 100% of their parent; and
- Changed settlements'
wealth
andgp-limit
parameters to optional.
Should you find any 🐛 bugs, please do report them.
Want to contribute? Read our guide, where you will find instructions.
5th Edition is here!!
Now, all the available layouts where it makes sense (where there are mechanics-specific data) present YAML
front matter for both 3.5 and 5e!
Just beware!
Specifically for the monster
s layout, backward compatibility could be either ugly beyond my quasi-OCD tolerance, or impossible...
So read about the format for this version before updating. Some assembly may be required to bump to 1.18.0
...
Also, while support for both versions exists, they are not coexistent on the same page. So there should be a 3.5 and a 5e version of each page you wish to keep on both mechanics.
Mea culpa
Yes... Maybe the corner was a "little" bit farther than I should have hoped, sorry. But life hits harder than a truck... 😅
Should you find any 🐛 bugs, please do report them.
Want to contribute? Read our guide, where you will find instructions.
5th Edition Around the Corner
This adds some compatibility to 5E. I plan for this to be furthered on the following updates, so keep an eye.
And don't worry, I'll try my best to make 5E additions backward compatible!
Should you find any 🐛 bugs, please do report them.
Want to contribute? Read our guide, where you will find instructions.
The Item Giggles as You Open It
Added a few new layouts for items:
- General items (such as rings, wands, and potions);
- Armors; and
- Weapons.
Also, included layouts for Ages, Animals, and Plants.
This project is now adhering to the 5th Edition, so expect some D&D inconsistencies throughout.
Should you find any 🐛 bugs, please do report them.
Want to contribute? Read our guide, where you will find instructions.
Version 1.7.6
Minor changes and fixes, but let's keep the package up-to-date!
Should you find any 🐛 bugs, please do report them.
Want to contribute? Read our guide, where you will find instructions.
Header Metadata
Now the index header displays version
, copyright
's year and holder, and license
's name and link.
Should you find any 🐛 bugs, please do report them.
Want to contribute? Read our guide, where you will find instructions.
Version 1.4.4
Moved documentation into a proper format and some fixes to layouts.
Should you find any 🐛 bugs, please do report them.
Want to contribute? Read our guide, where you will find instructions.
Went Remote!
Previously we used Yarn to manage stylesheet and font dependencies, which is not the way for a Jekyll theme - one does not run yarn install
before building one's blog!
So away with yarn for this project, and on with remote .css
files! 🎉
Detailed Demographics
Based on the work of Medieval Demographics Made Easy, now the Settlement layout may also display these data, as you feed it.
Should you find any 🐛 bugs, please do report them.
Want to contribute? Read our guide, where you will find instructions.