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Final version
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NickSpyker committed Dec 10, 2024
1 parent 2cf0216 commit 32a7ca2
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Showing 37 changed files with 516 additions and 552 deletions.
2 changes: 1 addition & 1 deletion .godot/editor/create_recent.Node
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
Camera3D
SubViewportContainer
Timer
AudioStreamPlayer
Expand All @@ -12,4 +13,3 @@ CSGCombiner3D
CSGCylinder3D
CSGBox3D
HSeparator
VBoxContainer
12 changes: 6 additions & 6 deletions .godot/editor/editor_layout.cfg
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Expand Up @@ -2,7 +2,7 @@

dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=1
dock_5_selected_tab_idx=0
dock_floating={}
dock_bottom=[]
dock_closed=[]
Expand All @@ -17,7 +17,7 @@ dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://Scenes/GameOverMenu/game_over_menu.tscn")
dock_filesystem_selected_paths=PackedStringArray("res://Objects/Characters/Skeletons/enemy_warrior.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("res://")
dock_2_selected_tab_idx=0
dock_split_1=0
Expand All @@ -30,14 +30,14 @@ dock_5="Inspector,Node,History"

open_scenes=PackedStringArray()
current_scene=""
center_split_offset=-318
center_split_offset=-601
selected_default_debugger_tab_idx=1
selected_main_editor_idx=1
selected_main_editor_idx=0

[ScriptEditor]

open_scripts=["res://Scenes/GameOverMenu/GameOverMenu.cs", "res://Objects/Characters/Adventurers/PlayerKnight.cs"]
selected_script="res://Objects/Characters/Adventurers/PlayerKnight.cs"
open_scripts=["res://Scenes/Maps/DungeonLevel.cs", "res://Scenes/GameOverMenu/GameOverMenu.cs", "res://Scenes/MainMenu/MainMenu.cs", "res://Objects/Characters/Adventurers/PlayerKnight.cs", "res://Scenes/SplashScreen/SplashScreen.cs"]
selected_script="res://Scenes/SplashScreen/SplashScreen.cs"
open_help=[]
script_split_offset=70
list_split_offset=0
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@@ -1,5 +1,8 @@
[editor_states]

Anim={
"visible": false
}
2D={
"grid_offset": Vector2(0, 0),
"grid_snap_active": false,
Expand Down Expand Up @@ -97,7 +100,7 @@
"auto_orthogonal_enabled": true,
"cinematic_preview": false,
"display_mode": 21,
"distance": 6.34751,
"distance": 11.7488,
"doppler": false,
"frame_time": false,
"gizmos": true,
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90 changes: 47 additions & 43 deletions .godot/editor/filesystem_cache8

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102 changes: 44 additions & 58 deletions .godot/editor/filesystem_update4
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@@ -1,104 +1,90 @@
res://Scenes/DevSandbox/dev_sandbox.tscn
res://Objects/Characters/Skeletons/enemy_warrior.tscn
res://Resources/Shaders/mobius.gdshader
res://Resources/Shaders/toon.gdshader
res://Resources/Shaders/sketchy.gdshader
res://Resources/Shaders/panoramic_sky.gdshader
res://Resources/Shaders/outline_object.gdshader
res://Resources/Shaders/fire.gdshader
res://Resources/Animations/adventurer_animation_state_machine.tres
res://Resources/Themes/PauseMenuTheme.tres
res://Resources/Themes/MainMenuTheme.tres
res://Resources/GridMaps/MeshLibraries/dungeon_floors_xl.tres
res://Resources/GridMaps/MeshLibraries/dungeon_walls.tres
res://Resources/Animations/skeleton_animation_state_machine.tres
res://Resources/GridMaps/MeshLibraries/dungeon_floors_l.tres
res://Resources/GridMaps/MeshLibraries/dungeon_floors_s.tres
res://Resources/GridMaps/MeshLibraries/dungeon_scaffold_pillars.tres
res://Resources/GridMaps/MeshLibraries/dungeon_props.tres
res://Resources/GridMaps/MeshLibraries/dungeon_stairs.tres
res://Resources/GridMaps/MeshLibraries/dungeon_ceiling.tres
res://Objects/Characters/Skeletons/enemy_warrior.tscn
res://addons/assetplacer/InputManager.cs
res://addons/assetplacer/placementController/DummyPlacementController.cs
res://addons/assetplacer/utils/contextlessPlugin/ContextlessPlugin.cs
res://addons/assetplacer/ui/HelpDialog.cs
res://Components/CharacterAnimationsHandler/CharacterAnimations.cs
res://addons/assetplacer/ui/NodePathSelectionButton.cs
res://addons/assetplacer/AssetPlacerPluginData.cs
res://addons/assetplacer/NodePathSelector.cs
res://addons/assetplacer/assetPalette/previewGeneration/PreviewCamera3D.cs
res://addons/assetplacer/assetPalette/AssetPersistentData.cs
res://addons/assetplacer/ui/SnappingUi.cs
res://addons/assetplacer/utils/contextlessPlugin/ContextlessPlugin.cs
res://addons/assetplacer/gizmos/GridVertices.cs
res://addons/assetplacer/ui/AssetDropPanel.cs
res://addons/assetplacer/snapping/PlaneSnapping.cs
res://Objects/SoundEffect/PlayerSoundEffects.cs
res://Components/PhysicsBehaviors/CanMoveRigidBody.cs
res://Objects/TimePhysicsObjects/TimeMovableRigidBody.cs
res://Components/TimeTravelHandler/CharacterTimeGhostRecorder.cs
res://addons/assetplacer/Node3DList.cs
res://Scenes/SplashScreen/SplashScreen.cs
res://Scenes/SettingsMenu/SettingsMenu.cs
res://Scenes/PauseMenu/PauseMenu.cs
res://Scenes/MainMenu/MainMenu.cs
res://addons/assetplacer/ui/PlacementUi.cs
res://addons/assetplacer/ui/NodePathSelectorUi.cs
res://addons/assetplacer/ui/DynamicPreviewController.cs
res://Objects/GUI/Gui.cs
res://Scenes/DevSandbox/DevSandbox.cs
res://addons/assetplacer/ui/RightClickPopupSubmenu.cs
res://addons/assetplacer/ui/RightClickPopup.cs
res://addons/assetplacer/ui/DynamicPreviewPanel.cs
res://Objects/InteractableEntities/InputInteractableEntity.cs
res://Scenes/GameOverMenu/GameOverMenu.cs
res://addons/assetplacer/assetPalette/previewGeneration/CacheItem.cs
res://Components/TimeTravelHandler/TimeMechanicsArea.cs
res://Components/EnemiesFiniteStateMachines/FsmEnemyWarrior.cs
res://Objects/Characters/Adventurers/PlayerKnight.cs
res://Components/TimeTravelHandler/CharacterTimeGhostPlayer.cs
res://addons/assetplacer/assetPalette/AssetLibrary.cs
res://addons/assetplacer/SceneData.cs
res://Objects/InteractableEntities/Outputs/Door.cs
res://addons/assetplacer/ui/AssetPaletteUi.cs
res://addons/assetplacer/ui/RightClickPopup.cs
res://Objects/InteractableEntities/Outputs/PillarElevator.cs
res://addons/assetplacer/ui/AssetPlacerButton.cs
res://addons/assetplacer/ui/SaveAssetLibraryDialog.cs
res://Objects/GUI/Gui.cs
res://Models/Lever.cs
res://Components/TimeTravelHandler/InteractableEntityRecorderPlayer.cs
res://Components/CharacterInputsController/CharacterInteractions.cs
res://Objects/InteractableEntities/InputInteractableEntity.cs
res://Components/CharacterInputsController/CharacterTimeControl.cs
res://Objects/InteractableEntities/Inputs/CountCharacterArea.cs
res://Scenes/LoadingScreen/LoadingScreen.cs
res://addons/assetplacer/ui/AssetPlacerUi.cs
res://addons/assetplacer/ui/SaveAssetLibraryDialog.cs
res://Objects/TimePhysicsObjects/TimeMovableRigidBody.cs
res://addons/assetplacer/ui/DynamicPreviewController.cs
res://addons/assetplacer/ui/SnappingUi.cs
res://Objects/TopDownCamera/TopDownCamera.cs
res://addons/assetplacer/assetPalette/AssetZooGenerator.cs
res://addons/assetplacer/utils/contextlessPlugin/EditorDrawPanel.cs
res://Components/CharacterBehaviors/CharacterAttackHandler.cs
res://addons/assetplacer/placementController/Terrain3DPlacementController.cs
res://Components/TimeTravelHandler/CharacterTimeGhostPlayer.cs
res://addons/assetplacer/ui/AssetPlacerButton.cs
res://addons/assetplacer/ui/ShortcutTable.cs
res://addons/assetplacer/assetPalette/previewGeneration/AssetPreviewGenerator.cs
res://Components/TimeTravelHandler/InteractableEntityRecorderPlayer.cs
res://addons/assetplacer/ui/AssetPlacerUi.cs
res://addons/assetplacer/ui/TagLabel.cs
res://addons/assetplacer/assetPalette/previewGeneration/AssetPreviewGenerator.cs
res://addons/assetplacer/utils/contextlessPlugin/EditorDrawPanel.cs
res://addons/assetplacer/snapping/Snapping.cs
res://Scenes/WinMenu/WinMenu.cs
res://addons/assetplacer/assetPalette/AssetLibraryData.cs
res://addons/assetplacer/ui/AboutDialog.cs
res://addons/assetplacer/placementController/PlanePlacementController.cs
res://addons/assetplacer/ui/RightClickPopupSubmenu.cs
res://Objects/InteractableEntities/Inputs/PressToInteractArea.cs
res://addons/assetplacer/ui/ShortcutTable.cs
res://Objects/InteractableEntities/Outputs/Door.cs
res://addons/assetplacer/AssetPlacerPlugin.cs
res://addons/assetplacer/gizmos/LineVertices.cs
res://Components/CharacterBehaviors/CharacterHealthHandler.cs
res://Objects/InteractableEntities/Inputs/CountCharacterArea.cs
res://addons/assetplacer/assetPalette/previewGeneration/LoadData.cs
res://Components/CharacterInputsController/CharacterMovements.cs
res://Objects/InteractableEntities/Inputs/InteractArea.cs
res://addons/assetplacer/assetPalette/previewGeneration/LoadData.cs
res://Objects/InteractableEntities/Inputs/PressToInteractArea.cs
res://addons/assetplacer/assetPalette/previewGeneration/PreviewRenderingViewport.cs
res://addons/assetplacer/gizmos/DeconstructorNode.cs
res://addons/assetplacer/placementController/SurfacePlacementController.cs
res://Components/CharacterInputsController/CharacterTimeControl.cs
res://Components/PhysicsBehaviors/CanMoveRigidBody.cs
res://Scenes/Maps/DungeonLevel.cs
res://Components/CharacterAnimationsHandler/CharacterAnimations.cs
res://addons/assetplacer/ui/DynamicPreviewPanel.cs
res://Objects/InteractableEntities/Outputs/PillarElevator.cs
res://Components/CharacterBehaviors/CharacterAttackHandler.cs
res://Components/TimeTravelHandler/CharacterTimeGhostRecorder.cs
res://addons/assetplacer/ui/NodePathSelectionButton.cs
res://Components/CharacterBehaviors/CharacterHealthHandler.cs
res://addons/assetplacer/ui/HelpDialog.cs
res://Objects/SoundEffect/PlayerSoundEffects.cs
res://Components/CharacterInputsController/CharacterInteractions.cs
res://Components/TimeTravelHandler/TimeMechanicsArea.cs
res://addons/assetplacer/ui/PlacementUi.cs
res://addons/assetplacer/TooltipPanel.cs
res://addons/assetplacer/assetPalette/Asset3DData.cs
res://addons/assetplacer/placementController/AssetPlacementController.cs
res://addons/assetplacer/ui/LinkButton.cs
res://addons/assetplacer/ui/NodePathSelectorUi.cs
res://addons/assetplacer/gizmos/PlacementPlane.cs
res://Components/CharacterInputsController/CharacterMovements.cs
res://Objects/TopDownCamera/TopDownCamera.cs
res://Components/EnemiesFiniteStateMachines/FsmEnemyWarrior.cs
res://Scenes/DevSandbox/DevSandbox.cs
res://addons/assetplacer/assetPalette/AssetPalette.cs
res://Objects/Characters/Adventurers/player_knight.tscn
res://Scenes/GameOverMenu/game_over_menu.tscn
res://Scenes/GameOverMenu/GameOverMenu.cs
res://Objects/Characters/Adventurers/PlayerKnight.cs
res://addons/assetplacer/ui/AssetPaletteUi.cs
res://addons/assetplacer/ui/LinkButton.cs
Original file line number Diff line number Diff line change
Expand Up @@ -175,4 +175,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16914/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/DungeonLevel/Camera3D")])
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,7 @@
"auto_orthogonal_enabled": true,
"cinematic_preview": false,
"display_mode": 21,
"distance": 4.95632,
"distance": 1.96822,
"doppler": false,
"frame_time": false,
"gizmos": true,
Expand All @@ -106,11 +106,11 @@
"listener": true,
"lock_rotation": false,
"orthogonal": false,
"position": Vector3(0, 0, 0),
"position": Vector3(0, 1, 0),
"use_environment": false,
"view_type": 0,
"x_rotation": 0.386549,
"y_rotation": 8.73281
"x_rotation": 0.155293,
"y_rotation": 8.66736
}, {
"auto_orthogonal": false,
"auto_orthogonal_enabled": true,
Expand Down Expand Up @@ -172,4 +172,4 @@
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16914/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/PlayerKnight/PlayerCollisionShape")])
4 changes: 2 additions & 2 deletions .godot/editor/project_metadata.cfg
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Expand Up @@ -6,8 +6,8 @@ show_all_nodes_for_node_selection=true

[recent_files]

scenes=["res://Scenes/GameOverMenu/game_over_menu.tscn", "res://Objects/Characters/Adventurers/player_knight.tscn", "res://Scenes/DevSandbox/dev_sandbox.tscn", "res://Scenes/WinMenu/win_menu.tscn", "res://Objects/Characters/Skeletons/enemy_warrior.tscn", "res://Scenes/SplashScreen/splash_screen.tscn", "res://Objects/SoundEffect/player_sound_effects.tscn", "res://Scenes/Maps/dungeon_level.tscn", "res://Scenes/SettingsMenu/settings_menu.tscn", "res://Scenes/PauseMenu/pause_menu.tscn"]
scripts=["res://Objects/Characters/Adventurers/PlayerKnight.cs", "res://Scenes/GameOverMenu/GameOverMenu.cs", "res://Scenes/WinMenu/WinMenu.cs", "res://Components/CharacterBehaviors/CharacterAttackHandler.cs", "res://Objects/Characters/Skeletons/EnemyWarrior.cs", "res://Scenes/SplashScreen/SplashScreen.cs", "res://Objects/SoundEffect/PlayerSoundEffects.cs", "res://Components/Audio/SoundEffectHandler.cs", "res://Models/Lever.cs", "res://Scenes/Maps/DungeonLevel.cs"]
scenes=["res://Objects/Characters/Skeletons/enemy_warrior.tscn", "res://Scenes/SplashScreen/splash_screen.tscn", "res://Objects/Characters/Adventurers/player_knight.tscn", "res://Scenes/Maps/dungeon_level.tscn", "res://Scenes/MainMenu/main_menu.tscn", "res://Scenes/GameOverMenu/game_over_menu.tscn", "res://Scenes/DevSandbox/dev_sandbox.tscn", "res://Scenes/WinMenu/win_menu.tscn", "res://Objects/SoundEffect/player_sound_effects.tscn", "res://Scenes/SettingsMenu/settings_menu.tscn"]
scripts=["res://Scenes/SplashScreen/SplashScreen.cs", "res://Scenes/Maps/DungeonLevel.cs", "res://Scenes/MainMenu/MainMenu.cs", "res://Objects/Characters/Adventurers/PlayerKnight.cs", "res://Scenes/GameOverMenu/GameOverMenu.cs", "res://Scenes/WinMenu/WinMenu.cs", "res://Components/CharacterBehaviors/CharacterAttackHandler.cs", "res://Objects/Characters/Skeletons/EnemyWarrior.cs", "res://Objects/SoundEffect/PlayerSoundEffects.cs", "res://Components/Audio/SoundEffectHandler.cs"]

[dialog_bounds]

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Expand Up @@ -175,4 +175,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16914/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/DungeonLevel/Camera3D")])
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Expand Up @@ -13,7 +13,7 @@
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1 change: 1 addition & 0 deletions .godot/mono/temp/obj/project.assets.json
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Expand Up @@ -99,6 +99,7 @@
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],
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2 changes: 1 addition & 1 deletion .godot/mono/temp/obj/rider.project.model.nuget.info
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@@ -1 +1 @@
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2 changes: 1 addition & 1 deletion .godot/mono/temp/obj/rider.project.restore.info
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@@ -1 +1 @@
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