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vkQuake 1.32.0 Binaries

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@vsonnier vsonnier released this 12 Jan 09:36

This is BIG update bringing not only important Vulkan bugfixes, but also very cool improvements.

As usual, there are also some other cherry-picks from Quakespasm and Ironwail.

Fixes:

  • #755: A VERY important, long-standing bug in the GPU Memory allocator fixed by @Novum, that could create all kinds of graphics corruption and even random crashes. This may solve some problems seen on MacOS and Radeons for quite some time.
  • #747: Fix occasional Vulkan crashes when taking screenshots.
  • #752 , #761: MD5 models now manage 32bit textures correctly for both skins and fullbrights.
  • Linux Appimage is kept using mad instead of mpg123 for mp3 support in order to ease compatibility.

Improvements:

  • #753: Add external WAD, WAD3, and Half-life format support. This great addition was brought by @Toodles2You, many thanks.
    This feature was also added to Quakespasm !
  • Removed most of the size limits for models, the one remaining is a 32K limit on model vertices. (from Ironwail)
  • Code cleanups.
  • Library updates.

Please note: Windows 32bit binaries are not tested / not supported and are provided "as-is".

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.31. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

Full Changelog: 1.31.3...1.32.0