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Can now modify gamerule randomTickSpeed to allow faster crop growth, leaf decay, etc while sleeping.
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min/max night multiplier calculations now work a little differently
---> One player sleeping (unless the only player online or only one not sleep ignored) will cause the min multiplier to be used instead of a multiplier between the min and max. -
Villagers are now fully healed if they're in bed in a SmoothSleep-enabled world in the morning (had a report that villagers didn't heal with the plugin enabled, so this is just in case I broke that feature).