Releases: Otter-Co/TurnSignal
TurnSignal
TurnSignal 2.4.0:
- Improved TurnTracking Algorithm
- Added new Follow Player Headset feature that allows the flower to follow the player in their play-space, as well as a Follow Speed setting slider to control, well, its speed.
Hopefully I got some state-based bugs fixed as well, but if not, hit me up in the issues!
As always, please feel free to contact me with any Questions / Comments / Issues / Concerns!
[ You can grab The Latest Version of TurnSignal, Free, on Steam Here ]
TurnSignal
This release should help lower CPU usage if using turnsignal when steamvr is not running!
TurnSignal
Hopefully fixed some bugs;
- Made a check for vrsever.exe to prevent init leaking memory bug, and re-muxed some of the auto-start / manifest code so that it should actually register its location properly, and auto-launch is actually set correctly, instead of removing the manifest if auto-start is checked off,
Other then that, and some refactoring, hope it works better!
TurnSignal
A new Release to address a few requests and feature requirements(!);
- [Fix] (Hopefully) Fixed an issue with a memory leak in the openvr_api.dll when the app was open, but SteamVR was not, (openvr did not clean up properly after polling), by upgrading OpenVR API to 1.0.9
- [Feature] Added a new option to only show the flower / floor pattern when the dashboard is open
- [Dev Crap] Removed dependency on having the SteamVR plugin, and moved OVRLay to a general purpose .unitypackage so its easy to import and what-not!
- [UI] Added version number to the menu, but I WILL forget to update it, so pls remind me!
Anyway, thanks for your support, and I hope you enjoy the use of TurnSignal!
TurnSignal
From the result of a near-complete rewrite;
Introducing 2.0!
Not a whole lot has been added, but a lot has been tweaked internally, and the Menu has been revamped with some much needed options, and a bunch of spit-shine!
New Options Include:
-
Scale, Opacity, and Twist Rate (was Max Turns) are now Sliders instead of stupid buttons!
-
Added in Pedal Count Slider, for fun!
-
Added in Toggle for SteamVR start (replaces AutoStart with windows, which was dumb)
-
Added in Toggle to Recolor Flower to Chaperone Colors ( works in real-time too! )
-
Added in Toggle to tie the Opacity in to the twist rate, making it more opaque the more twisted it is,
I think that's all, it should also use a bunch less resources, and I took out window hiding because it was hacky, inconvenient, and was just unnecessary.
TurnSignal
(Hopefully) Fixes some bugs with saving and loading options and preferences.
(Turns out unity Toggles fire onChange events even if you set the value without user input programatically, that was fun to figure out!)
TurnSignal
Added in some more features;
- Added option to AutoStart with windows, and persist through SteamVR sessions.
- Added option to Hide Window, so the black display window can be hidden, although this makes it difficult to close if you want, so its a toggle in the dashboard settings.
As always, Settings are saved and persist between sessions!
This is the most potentially buggy build thus far, it taps into Win32 stuff for window hiding, and registry stuff to add itself to the auto-start boot list, not to mention the hack-job I just did to enable it being aware of SteamVR's comings and goings (not really).
Let me know if there are any issues!
TurnSignal
ChangeLog:
- Added Option for Max Turns, allows setting rate in which coil twists in relation to head twisting
- Added Option for Scale, to affect how big/small the floor display appears
Both options are saved like opacity is, and should persist through app sessions!
I also laid out groundwork for making it launch with SteamVR, atm it can now be launched before, but that's a new setting to the underlying Overlay Handler, so its behavior isn't exactly nailed down in this instance, launch before SteamVR with caution!
TurnSignal
Initial Release, see README.md in the repo for more info!