Releases: Pauan/blender-rigid-body-bones
Version 1.6.2
Version 1.6.1
-
Adding in new
Pose mode simulation
option which will run the rigid body simulation in Pose mode -
Fixing a bug with bone matrix skewing (#7)
Version 1.6.0
-
It is now possible to add constraints between a bone and a rigid body (or another bone).
This can be used for advanced features like IK or circular dependencies.
-
Changing the
IK.blend
example to use constraints, so the IK target can now be moved after frame 1. -
Adding new
Constraints.blend
andMarionette.blend
examples. -
Origins are now displayed as axes rather than a circle.
-
The
RigidBodyBones
collection is now red.
Version 1.5.0
-
In Pose mode, if you change the Active bones on frame 1 then it will use that as the new starting position for the simulation.
-
It now only runs the rigid body simulation in Object mode (not Pose mode).
-
It now auto-hides the hitboxes in Object mode.
-
New
IK.blend
example which shows how to use an IK to control the position of the Active bones (this only works on frame 1).
Version 1.4.1
- Hotfix for a couple major bugs when running the addon for the first time
Version 1.4
-
Adding new
Pose -> Rigid Body -> Bake to Keyframes
operator which bakes the selected Active bones to keyframes. -
It now automatically disables keyframe animations for Active bones.
Version 1.3
-
It now displays the origin of the hitbox.
-
The collision shapes now have different scale settings.
If you were using a Sphere/Capsule/Cylinder shape, you must:
- Switch to Box shape.
- Copy the Scale settings.
- Switch back to Sphere/Capsule/Cylinder shape.
- Paste the Scale settings.
-
"Disable Collisions" has been renamed to "Disable Parent Collisions", and it has been moved into Advanced.
-
It now resets the frame to the beginning when changing some settings.
Version 1.2
-
Compound shape is now fully supported. This allows a bone to have multiple hitboxes.
-
Added in "Pose -> Rigid Body -> Calculate Mass" operator.
-
Added in "Pose -> Rigid Body -> Copy from Active" operator.
Version 1.1
Major improvements:
-
Using Alt to modify selected bones now works.
-
Springs options are grouped better.
-
Rotate limits are now correct (they were previously flipped).
-
Orphan objects are cleaned up when armatures are deleted.
-
Adding in Ragdoll example.
-
It now gives a full error if you try to install it in an incompatible version of Blender.
-
All big changes are now done in an operator which runs on the main event loop. This fixes various bugs.
Version 1.0
v1.0 Cleaning up for release