Skip to content

Releases: Pauan/blender-rigid-body-bones

Version 1.6.2

03 May 02:38
Compare
Choose a tag to compare
  • Fixing error with Blender 3.5

Version 1.6.1

18 May 13:17
Compare
Choose a tag to compare
  • Adding in new Pose mode simulation option which will run the rigid body simulation in Pose mode

  • Fixing a bug with bone matrix skewing (#7)

Version 1.6.0

04 May 20:43
Compare
Choose a tag to compare
  • It is now possible to add constraints between a bone and a rigid body (or another bone).

    This can be used for advanced features like IK or circular dependencies.

  • Changing the IK.blend example to use constraints, so the IK target can now be moved after frame 1.

  • Adding new Constraints.blend and Marionette.blend examples.

  • Origins are now displayed as axes rather than a circle.

  • The RigidBodyBones collection is now red.

Version 1.5.0

27 Apr 18:39
Compare
Choose a tag to compare
  • In Pose mode, if you change the Active bones on frame 1 then it will use that as the new starting position for the simulation.

  • It now only runs the rigid body simulation in Object mode (not Pose mode).

  • It now auto-hides the hitboxes in Object mode.

  • New IK.blend example which shows how to use an IK to control the position of the Active bones (this only works on frame 1).

Version 1.4.1

17 Apr 17:52
Compare
Choose a tag to compare
  • Hotfix for a couple major bugs when running the addon for the first time

Version 1.4

17 Apr 14:59
Compare
Choose a tag to compare
  • Adding new Pose -> Rigid Body -> Bake to Keyframes operator which bakes the selected Active bones to keyframes.

  • It now automatically disables keyframe animations for Active bones.

Version 1.3

10 Nov 20:49
Compare
Choose a tag to compare
  • It now displays the origin of the hitbox.

  • The collision shapes now have different scale settings.

    If you were using a Sphere/Capsule/Cylinder shape, you must:

    1. Switch to Box shape.
    2. Copy the Scale settings.
    3. Switch back to Sphere/Capsule/Cylinder shape.
    4. Paste the Scale settings.
  • "Disable Collisions" has been renamed to "Disable Parent Collisions", and it has been moved into Advanced.

  • It now resets the frame to the beginning when changing some settings.

Version 1.2

15 Oct 11:00
Compare
Choose a tag to compare
  • Compound shape is now fully supported. This allows a bone to have multiple hitboxes.

  • Added in "Pose -> Rigid Body -> Calculate Mass" operator.

  • Added in "Pose -> Rigid Body -> Copy from Active" operator.

Version 1.1

11 Oct 09:50
Compare
Choose a tag to compare

Major improvements:

  • Using Alt to modify selected bones now works.

  • Springs options are grouped better.

  • Rotate limits are now correct (they were previously flipped).

  • Orphan objects are cleaned up when armatures are deleted.

  • Adding in Ragdoll example.

  • It now gives a full error if you try to install it in an incompatible version of Blender.

  • All big changes are now done in an operator which runs on the main event loop. This fixes various bugs.

Version 1.0

06 Oct 17:34
Compare
Choose a tag to compare
v1.0

Cleaning up for release