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Mats Bakken edited this page Sep 7, 2015 · 3 revisions

The Level/level.xml file is pretty much made up of instances, which is what we're primarily working with here.

Each Instance type requires different content. Press one of the instance types to see my research on it. Please note that this list is not complete. It's missing singleplayer content.

#Instance types:

  • Entity.AreaGeometryEntityData
  • Entity.ObjectSet
  • Entity.PingPongRotationVisualTransformModifierData
  • Entity.ReferenceObjectData
  • Entity.SequenceData
  • Entity.WorldObjectListData
  • GameSharedResources.AlternateSpawnEntityData
  • GameSharedResources.ArmDisarmAwardEntityData
  • GameSharedResources.AutoTeamEntityData
  • GameSharedResources.CapturePointEntityData
  • GameSharedResources.ChaseCameraData
  • GameSharedResources.ClearAreaTriggerEntityData
  • GameSharedResources.CombatAreaTriggerEntityData
  • GameSharedResources.CutsceneCameraEntityData
  • GameSharedResources.CutsceneEntityCameraData
  • GameSharedResources.CutsceneEntityData
  • GameSharedResources.CutsceneEntityScreenFadeData
  • GameSharedResources.CutsceneObjectEntityData
  • GameSharedResources.CutsceneVehicleEntityData
  • GameSharedResources.DamageAreaTriggerEntityData
  • GameSharedResources.DelayTriggerEntityData
  • GameSharedResources.EventSplitterEntityData
  • GameSharedResources.ForestEntityData
  • GameSharedResources.GameEffectEntityData
  • GameSharedResources.GameInteractionEntityData
  • GameSharedResources.GameSoundEntityData
  • GameSharedResources.HumanPlayerEntityData
  • GameSharedResources.InputRestrictionEntityData
  • GameSharedResources.LevelData
  • GameSharedResources.LifeCounterEntityData
  • GameSharedResources.MapMarkerEntityData
  • GameSharedResources.MenuEntityData
  • GameSharedResources.MessageEntityData
  • GameSharedResources.MiddlegrowthModelGroupEntityData
  • GameSharedResources.MiddlegrowthModelGroupMemberData
  • GameSharedResources.MissionEntityData
  • GameSharedResources.MissionObjectiveEntityData
  • GameSharedResources.MultipleTriggerEntityData
  • GameSharedResources.PredestructionEntityData
  • GameSharedResources.PreRoundEntityData
  • GameSharedResources.RichPresenceConnection
  • GameSharedResources.SoldierSpawnEntityData
  • GameSharedResources.SoundAreaEntityData
  • GameSharedResources.SpectateEntityData
  • GameSharedResources.SquadData
  • GameSharedResources.StatEventTriggerEntityData
  • GameSharedResources.StaticModelGroupEntityData
  • GameSharedResources.StaticModelGroupMemberData
  • GameSharedResources.StaticModelTriggerEntityData
  • GameSharedResources.StaticPositionEntityData
  • GameSharedResources.TeamEntityData
  • GameSharedResources.TerrainEntityData
  • GameSharedResources.TreeMemberData
  • GameSharedResources.VehicleSpawnEntityData
  • GameSharedResources.VehicleStateTriggerEntityData
  • GameSharedResources.VoiceOverEntityData
  • GameSharedResources.VoiceOverLineAsset
  • GameSharedResources.WeatherStateEntityData
  • Overgrowth.TreeMeshEntityData
  • Physics.HavokAsset
  • Physics.PhysicsEntityData
  • Render.CrtAnalogLinkHudFxData
  • Terrain.TerrainSplineData
  • Terrain.TerrainSplinePlaneData
  • Terrain.TerrainSplinePlanePointData
  • Terrain.TerrainSplinePointData
  • WorldRender.CompositeMeshEntityData
  • WorldRender.RigidMeshEntityData
  • WorldRender.StaticEnvmapEntityData
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