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.body{ | ||
text-align: center; | ||
background-color: rgb(102, 102, 230); | ||
} | ||
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.white{ | ||
color: white; | ||
} | ||
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.btn{ | ||
height: 200px; | ||
width: 200px; | ||
border: 3px solid black; | ||
border-radius: 20%; | ||
margin: 2.2rem; | ||
} | ||
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.btn-container{ | ||
display: flex; | ||
justify-content: center; | ||
} | ||
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.red{ | ||
background-color: rgb(253, 32, 32); | ||
} | ||
.green{ | ||
background-color: rgb(2, 182, 2); | ||
} | ||
.blue{ | ||
background-color: aqua; | ||
} | ||
.yellow{ | ||
background: yellow; | ||
} | ||
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.flash{ | ||
background-color: white; | ||
} | ||
.userFlash{ | ||
background-color: black; | ||
} |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Game Zone</title> | ||
<link rel="stylesheet" href="simon.css"> | ||
</head> | ||
<body class="body"> | ||
<h1 class="white">Simon Game</h1> | ||
<h2 class="white">Press Any Key To Start The Game</h2> | ||
<div class="btn-container"> | ||
<div class="line-one"> | ||
<div class="btn red" type="button" id="red"></div> | ||
<div class="btn blue" type="button" id="blue"></div></div> | ||
<div class="line-two"> | ||
<div class="btn green" type="button" id="green"></div> | ||
<div class="btn yellow" type="button" id="yellow"></div></div> | ||
</div> | ||
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<script src="simon.js"></script> | ||
</body> | ||
</html> |
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let gameSeq = []; | ||
let userSeq = []; | ||
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let btns = ["red", "yellow", "green", "blue"]; | ||
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let started = false; | ||
let level = 0; | ||
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let h2 = document.querySelector("h2"); | ||
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// Step 1 : Start the Game. | ||
document.addEventListener("keypress", function(){ | ||
if(started == false){ | ||
console.log("Game Is Started !"); | ||
started = true; | ||
levelUp(); | ||
} | ||
}); | ||
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function gameFlash(btn){ | ||
btn.classList.add("flash"); | ||
setTimeout(function(){ | ||
btn.classList.remove("flash"); | ||
}, 250); | ||
} | ||
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function userFlash(btn){ | ||
btn.classList.add("userFlash"); | ||
setTimeout(function(){ | ||
btn.classList.remove("userFlash"); | ||
}, 250); | ||
} | ||
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// Step 2 : To Flash any Button and do level-up. | ||
function levelUp(){ | ||
userSeq = []; | ||
level++; | ||
h2.innerText = `Level ${level}`; | ||
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// Random Button Choose. | ||
let randIdx = Math.floor(Math.random() * 3); | ||
let randColor = btns[randIdx]; | ||
let randBtn = document.querySelector(`.${randColor}`); | ||
gameSeq.push(randColor); | ||
console.log(gameSeq); | ||
gameFlash(randBtn); | ||
} | ||
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function checkAns(idx){ | ||
if(userSeq[idx] === gameSeq[idx]){ | ||
if(userSeq.length == gameSeq.length){ | ||
setTimeout(levelUp, 1000); | ||
} | ||
} else { | ||
h2.innerHTML = `Game Over :(<br> Your Score Is : <b>${level}</b><br>Press Any Key To Restart The Game`; | ||
document.querySelector("body").style.backgroundColor = "red"; | ||
setTimeout(function(){ | ||
document.querySelector("body").style.backgroundColor = "rgb(102, 102, 230)"; | ||
}, 150); | ||
reset(); | ||
} | ||
} | ||
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function btnPress() { | ||
let btn = this; | ||
userFlash(btn); | ||
userColor = btn.getAttribute("id"); | ||
userSeq.push(userColor); | ||
checkAns(userSeq.length - 1); | ||
} | ||
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let allBtns = document.querySelectorAll(".btn"); | ||
for(btn of allBtns) { | ||
btn.addEventListener("click", btnPress); | ||
} | ||
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function reset(){ | ||
started = false; | ||
gameSeq = []; | ||
userSeq = []; | ||
level = 0; | ||
} |