Similar to the progress folder, this folder documents interesting or entertaining bugs found during the development of the project.
Image |
Date |
Description |
|
2021-01-08T01:51 |
A dark ring appears on the sphere, likely because of lack of visibility testing. |
|
2021-01-09T02:47 |
In an attempt to remove the dark ring, I added visibility testing, but there's still floating point error! |
|
2021-01-20T19:39 |
Adjusting the camera position even slightly creates a weird code effect where the sphere disappears. |
|
2021-01-21T00:13 |
After fixing the cone issue above, I now can't position spheres in any way |
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2021-01-21T00:13 |
Occlusion testing is failing, meaning I'm not casting shadows properly. The green is intentional, all points that are occluded. |
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2021-01-25T21:22 |
While implementing fresnel/reflection models, lambertian reflection gives an odd result. |
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2021-01-26T00:37 |
There are odd singularities in sphere normals |
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2021-01-27T03:33 |
There are odd collision testing issues with triangles. Likely FP error for the occlusion ray |
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2021-01-28T04:11 |
This weird eldritch horror came up when implementing bounding-volume-hierarchy aggregators |
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2021-01-29T03:17 |
Implemented transmission, and I get a ton of negative luminance |