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This adds a
uet run
command that runs the editor, game or related tool such as UAT or UBT. This is primarily useful so you don't have to remember the exact path to tools such as UAT.The 'target' argument specifies what to run, and it can be any of the following:
If
--path
points to a project file, the target will automatically receive the project file as an argument in an appropriate manner, if possible.This command uses the same resolution logic as
uet build
and therefore has sensible heuristics - running it in a directory with a.uproject
file will pick the engine version based on what's in the.uproject
file, running it in an engine directory will automatically use that engine, so on and so forth.uet uat
will not automatically supply the-project
argument (as it is not permitted unless the UAT sub-command allows it). To have the-project
argument automatically supplied to UAT, useuet uat --project <args>
instead.If you don't specify a target on the command line, it defaults to the running the editor.