forked from space-wizards/space-station-14
-
Notifications
You must be signed in to change notification settings - Fork 156
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Upstream merge 57 #1032
Merged
DexlerXD
merged 242 commits into
SerbiaStrong-220:master
from
TheArturZh:upstream-merge-57
May 21, 2024
Merged
Upstream merge 57 #1032
DexlerXD
merged 242 commits into
SerbiaStrong-220:master
from
TheArturZh:upstream-merge-57
May 21, 2024
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Missed one translation
…27728) * chilled * external
… ensureSolution!) (space-wizards#27478) * Added warning to tryGetSolution, moved SolutionContainer code to shared - Added an optional warning (false by default) to print an error if a solution is missing when using tryGetSolution methods - Moved ensuring solution containers to shared, left the old method stubs for compatability and marked them as obsolete. * Update SharedSolutionContainerSystem.cs * Update SharedSolutionContainerSystem.cs * Update SolutionContainerSystem.cs * Update SharedSolutionContainerSystem.cs * Fixing ensuring chem solutions always returning false on client - ensuring chem solutions will only return false on the client if it is waiting for a server solutionEntity to be synced * Added concentration helpers * fix whitespace
* Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled
* non-displacement-mappable vox sprites part 2 * fixes * more fixes * a * more para sprites + ntrsa voidhelm * no more clown...
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start. Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops. Anyways, now people get kicked if their prefs fail to load. And I improved the error handling. Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers. This happened even on a live server once and then triggered the first bug, but idk how. Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly. Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded. Fixed by moving pref sanitizations to a later stage in the load process.
Revert "Fix turned off thrusters consume power (space-wizards#26690)" This reverts commit 70959e7.
* woo yea more tinket * plushie has no timer
* Weapon Reflection Movement Mechanic Adds a movement mechanic to deflection. Standing still gives you your best chance of deflecting a shot. Moving lowers this to 2/3rds. Sprinting to 1/3rd. This allows for robust players to express better and provides counterplay to someone finding a goober-strong deflection weapon, giving more design space. As part of this PR I've also touched the numbers of a few swords, shields, etc. and modified some descriptions to make them read better. The balance numbers are not remotely final, but as intent: 1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana. 2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5? 3. The Energy Katana has a flat 30% reflect chance. 4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. 5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. 6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%. 7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%. * Resolve PR comments. * Weh? * Reign in double esword a tad * Shield nerfs no longer real * Improve Mirror Cult desc * Simple alert for deflection! No art yet. * Added a new icon for deflecting
github-actions
bot
added
the
Changes: Map
Изменение затронуло файлы ".yml" в неймспейсе "maps"
label
May 19, 2024
TheArturZh
force-pushed
the
upstream-merge-57
branch
from
May 19, 2024 16:49
f2089f3
to
b529897
Compare
TheArturZh
force-pushed
the
upstream-merge-57
branch
from
May 19, 2024 16:50
b529897
to
f196818
Compare
* Fix toilet texture & fixture Passangers that got stuck between wall and a toilet will thank you * Fix mask, add layer None
Change zookeper id
…28142) add equip delay for EVA helmets
* Fix magic mirror * buff magic mirror
* draft one of plant metabolism guidebook * loc fix? * add attributes loc * fix loc syntax * improved appearance * last commit was undercooked, my bad * last commit was still undercooked, my worse * last commit was even still undercooked, my worst * Addressed comments? * Fix newlines * Hopefully this works * Cleanup, I think * 2xs
* Port spritework and initial prototypes by @arimah Co-authored-by: Alice 'Arimah' Heurlin <[email protected]> * Make Admin PDA's spawn with a universal ID card * Add universal access configurator to aghost satchel of holding * Add Admin suffixes to adminonly items: AdminPDA, UniversalIDCard, AccessConfiguratorUniversal * Admin jobicon --------- Co-authored-by: Alice 'Arimah' Heurlin <[email protected]>
…on-14 into upstream-merge-57
апстрим!!! победа науки и артура |
DexlerXD
approved these changes
May 21, 2024
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
TACTICAL NUKE
INCOMING
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
Changes: Localization
Изменение затронуло файлы ".ftl"
Changes: Map
Изменение затронуло файлы ".yml" в неймспейсе "maps"
Changes: Sprites
Изменение затронуло файлы ".rsu / .png"
Changes: UI
Изменение затронуло файлы ".xaml"
Status: Needs Review
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
No description provided.