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Респрайт пиратского плаща #2460

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Jan 8, 2025
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Clothing/Neck/cloaks.yml
Original file line number Diff line number Diff line change
Expand Up @@ -188,7 +188,7 @@
description: A rather fetching black pirate cloak, complete with skull motif.
components:
- type: Sprite
sprite: Clothing/Neck/Cloaks/piratecap.rsi
sprite: SS220/Clothing/Neck/Cloaks/piratecloak220.rsi #ss220 resprite
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Что мешает оставить название RSI как piratecap? А то что оно в нашей папке - правильно, но 220 в названии как будто лишнее

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Ничего.


- type: entity
parent: ClothingNeckBase
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12 changes: 6 additions & 6 deletions Resources/Textures/Clothing/Neck/Cloaks/piratecap.rsi/meta.json
Original file line number Diff line number Diff line change
Expand Up @@ -7,12 +7,12 @@
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-NECK",
"directions": 4
{
"name": "icon"
},
{
"name": "equipped-NECK",
"directions": 4
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Ну-ну-ну. git checkout master -- Resources/Textures/Clothing/Neck/Cloaks/piratecap.rsi/meta.json

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Чо

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Откати

},
{
"name": "inhand-left",
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Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "made by brainfood1183 (github) for ss14, sprites in hand by PuroSlavKing (Github) and RudeyCoolLeet#3875, resprite by okroshka59 (Discord) for SS220",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-NECK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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