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Right now there's a big if-else switch in EditorGUIUtils. We should use the PropertyDrawer functionality instead, so we only have to provide custom PropertyDrawers for types that don't have one yet.
The text was updated successfully, but these errors were encountered:
Right now there's a big if-else switch in EditorGUIUtils. We should use the PropertyDrawer functionality instead, so we only have to provide custom PropertyDrawers for types that don't have one yet.
The text was updated successfully, but these errors were encountered: