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Add button to GameConfigurationBehaviour inspector to edit blueprints
feature
#41
opened Apr 1, 2017 by
coeing
Add a documentation about the usage of the Unity scripts for entity game objects
documentation
refactoring
#39
opened Mar 29, 2017 by
coeing
Generic handling for inspector fields in blueprint editor
refactoring
#35
opened Mar 21, 2017 by
coeing
Allow to specify the blueprint xml file which is edited in the blueprint editor
feature
#34
opened Mar 21, 2017 by
coeing
Blueprints: InspectorEntityAttribute has to get a blueprint via a blueprint id
feature
#24
opened Dec 29, 2015 by
coeing
Refactoring: Unit Test projects should be located parallel to Sources folder instead of inside it
refactoring
#20
opened Dec 28, 2015 by
coeing
Events: Registering for (specific) events of a specific entity
feature
#17
opened Dec 27, 2015 by
coeing
Documentation: Add step-by-step tutorial for setting up a project
documentation
#16
opened Dec 27, 2015 by
coeing
Unity Integration: Add mono behaviour for easy debugging components
feature
#10
opened Dec 27, 2015 by
coeing
Refactoring: Move dependencies to reflection code into own library
refactoring
#4
opened Dec 27, 2015 by
coeing
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