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Update README_ES.md
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Slushi-Github authored Sep 8, 2024
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![Logo de Slushi Engine](https://github.com/Slushi-Github/Slushi-Engine/blob/main/docs/readmeImages/SlushiEngineLogo.png)

![Windows Workflow Status](https://img.shields.io/github/actions/workflow/status/Slushi-Github/Slushi-Engine/.github%2Fworkflows%2Fwindows.yml?label=Windows)
![Linux Workflow Status](https://img.shields.io/github/actions/workflow/status/Slushi-Github/Slushi-Engine/.github%2Fworkflows%2Flinux.yml?label=Linux)
![MacOS Workflow Status](https://img.shields.io/github/actions/workflow/status/Slushi-Github/Slushi-Engine/.github%2Fworkflows%2Fmacos.yml?label=MacOS)
![GitHub Downloads](https://img.shields.io/github/downloads/Slushi-Github/Slushi-Engine/total)
![GitHub repo size](https://img.shields.io/github/repo-size/Slushi-Github/Slushi-Engine)


Slushi Engine es un motor de FNF' que te permite hacer modcharts con [Modcharting Tools](https://github.com/EdwhakKB/FNF-Modcharting-Tools) y otras utilidades del [SC Engine](https://github.com/EdwhakKB/SC-SP-ENGINE), ¡mientras que también te permite hacer un tipo único de modchart que utiliza funciones de Windows!
Además, SLE toma algo de inspiración de [NotITG](https://www.noti.tg/) y [HITMANS: THE ANNIHILATE AND DESTROY PROJECT](https://gamebanana.com/mods/453997)

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- Nuevos shaders, disponibles solo en SLE.
- Un extenso número de nuevas funciones en Lua para que experimentes al crear tus canciones o mods.
- Basado en las versiones más recientes de SC Engine.
- Pantalla de resultaods del FNF' V-SLICE (Sacado de [P-Slice](https://github.com/mikolka9144/P-Slice))
- Pantalla de resultaods del FNF' V-SLICE (Sacado de [P-Slice](https://github.com/mikolka9144/P-Slice))

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