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Merge pull request #1 from skellytz/master
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Missing setup batch files
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GwendolyneFreddy authored Dec 13, 2019
2 parents 630404a + 35aa30a commit c538efe
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57 changes: 57 additions & 0 deletions .gitattributes
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*.2da text eol=crlf
*.baf text eol=crlf
*.bat text eol=crlf
*.d text eol=crlf
*.htm text eol=crlf
*.html text eol=crlf
*.ids text eol=crlf
*.ini text eol=crlf
*.mus text eol=crlf
*.tbl text eol=crlf
*.tp2 text eol=crlf
*.tpa text eol=crlf
*.tph text eol=crlf
*.tpp text eol=crlf
*.tra text eol=crlf
*.txt text eol=crlf

*.command text eol=lf
*.sh text eol=lf

*.acm binary
*.are binary
*.bam binary
*.bcs binary
*.bmp binary
*.bs binary
*.chr binary
*.chu binary
*.cre binary
*.dlg binary
*.dll binary
*.eff binary
*.exe binary
*.gam binary
*.gif binary
*.ico binary
*.itm binary
*.jpg binary
*.mbc binary
*.mos binary
*.moz binary
*.mve binary
*.plt binary
*.png binary
*.pro binary
*.spl binary
*.sto binary
*.tbc binary
*.tis binary
*.tiz binary
*.tlk binary
*.vef binary
*.vvc binary
*.wav binary
*.wed binary
*.wfx binary
*.wmp binary
86 changes: 40 additions & 46 deletions .gitignore
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# Windows image file caches
# =========================
Thumbs.db
ehthumbs.db

# Folder config file
# ==================


# Recycle Bin used on file shares
# ===============================
$RECYCLE.BIN/


# Windows Installer files
# =======================

# Windows shortcuts
# =================
*.7z
*.bak
*.lnk
*.rar
*.stackdump
*.tar*
*.tmp
*.zip
*~

# =======================
# Operating System Files
# =======================

# OSX
# ===

.DS_Store
.AppleDB
.AppleDesktop
.AppleDouble
.DS_Store
.DocumentRevisions-V100
.LSOverride

# Thumbnails
# ==========
.Spotlight-V100
.TemporaryItems
.Trash-*
.Trashes
.VolumeIcon.icns
._*
.apdisk
.com.apple.timemachine.donotpresent
.directory
.fseventsd
.fuse_hidden*
.nfs*

Icon
Network Trash Folder
Temporary Items
__macosx

# =================
# ignore all files
# =================
*.bak
*.bat
*.csv
*.7z
*.rar
*.zip
todo*.*


# ========================================
# ignore all files in any directory named
# ========================================
legacy/
$RECYCLE.BIN/
#[Bb]ackup/
[Rr]elease/
[Tt]emp/
[Tt]mp/

Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
[Dd]esktop.ini
!/bgt/[Dd]esktop.ini
setup-bgt.exe
35 changes: 22 additions & 13 deletions README.md
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![Latest Release](https://img.shields.io/github/v/release/SpellholdStudios/BGT-WeiDU?include_prereleases&color=darkred)<a name="top" id="top">
![Latest Release](https://img.shields.io/github/v/release/SpellholdStudios/BGT-WeiDU?include_prereleases&color=darkred)
![Platform](https://img.shields.io/static/v1?label=platform&message=windows&color=informational)
![Language](https://img.shields.io/static/v1?label=language&message=English%20%7C%20French%20%7C%20German%20%7C%20Italian%20%7C%20Korean%20%7C%20Polish%20%7C%20Russian%20%7C%20Spanish%20%7C%20Chinese_simplified%20%7C%20Chinese_traditional%20%7C%20Czech&color=limegreen)

<div align="center"><h1></a>Baldur's Gate Trilogy - WeiDU (BGT-WeiDU)</h1>
# Baldur's Gate Trilogy (BGT-WeiDU)
A [Spellhold Studios](http://www.spellholdstudios.net/) mod for *Baldur's Gate II: Throne of Bhaal*

<h3>A Spellhold Studios mod for Baldur's Gate 2: Throne of Bhaal<h3>
**Project Lead:** [Ascension64](https://github.com/Ascension64) (with permission from Bardez)

</div><br />
[**Readme**](https://spellholdstudios.github.io/readmes/bgt/[english]bgtreadme.htm) | [**Website**](http://www.spellholdstudios.net/ie/bgt) | [**Forum**](http://www.shsforums.net/forum/261-bgt-weidu/)

Baldur's Gate Trilogy is a modification originally created by Bardez that aimed to achieve two major goals: to play Baldur's Gate and Tales of the Sword Coast expansion using the much improved Baldur's Gate II engine, and to generate some kind of continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, and Throne of Bhaal. Baldur's Gate Trilogy-WeiDU takes this a step further by converting the modification to WeiDU format, which has improved compatibility with other modifications.
## Introduction ##
Baldur's Gate Trilogy is a modification originally created by Bardez that aimed to achieve two major goals: to play *Baldur's Gate* and *Tales of the Sword Coast* expansion using the much improved *Baldur's Gate II* engine, and to generate some kind of continuity between the events of *Baldur's Gate*, *Tales of the Sword Coast*, *Shadows of Amn*, and *Throne of Bhaal*. Baldur's Gate Trilogy-WeiDU takes this a step further by converting the modification to WeiDU format, which has improved compatibility with other modifications.

While BGT-WeiDU remains mostly faithful to the original Baldur's Gate and Tales of the Sword Coast, a number of new features have been introduced to satisfy the above goals.
While BGT-WeiDU remains mostly faithful to the original *Baldur's Gate* and *Tales of the Sword Coast*, a number of new features have been introduced to satisfy the above goals.

- **Baldur's Gate using the Baldur's Gate II engine:** BGT-WeiDU is a modification installed on Baldur's Gate II: Throne of Bhaal. Therefore, the story of Baldur's Gate can be experienced with the updated graphics, better resolution, and interface improvements present in Baldur's Gate II.
- **Bug fixes:** BGT-WeiDU includes an internal fixpack that addresses a significant number of bugs that remained in Baldur's Gate and Tales of the Sword Coast. A technical list of fixes can be found here.
- **Continuity from Baldur's Gate into Shadows of Amn:** BGT-WeiDU uses a dynamic system to transfer players from the end of Baldur's Gate to Shadows of Amn. A cover story is used, in which the player talks to Belt after Sarevok is defeated, and NPCs are conditionally imported into Shadows of Amn depending on what fate you led them to experience in Baldur's Gate.
- **Expansive compatibility with other modifications:** BGT-WeiDU is compatible with the latest versions of modifications in a mega-modification installation, as well as a large number of other fan-made modifications. This allows the player to expand the world of Baldur's Gate to an enormously rich location to explore. A compatibility list is available here.
- **Organised journal entries:** BGT-WeiDU utilises a full quest journal system and ensures that all Baldur's Gate journal entries are removed prior to the transition to Shadows of Amn. This prevents clogging up of the journal, which normally makes it hard to find important information in the journal.
- **Map Notes:** The advent of map notes makes it useful for the player to pin their own special locations. BGT-WeiDU comes with a number of map notes already inserted to help the player find particular buildings quickly, instead of running around like crazed chickens into every single house in a particular area.
* ***Baldur's Gate* using the *Baldur's Gate II* engine:** BGT-WeiDU is a modification installed on *Baldur's Gate II: Throne of Bhaal*. Therefore, the story of *Baldur's Gate* can be experienced with the updated graphics, better resolution, and interface improvements present in *Baldur's Gate II*.
* **Bug fixes:** BGT-WeiDU includes an internal fixpack that addresses a significant number of bugs that remained in *Baldur's Gate* and *Tales of the Sword Coast*. A technical list of fixes can be found in the installation package.
* **Continuity from *Baldur's Gate* into *Shadows of Amn*:** BGT-WeiDU uses a dynamic system to transfer players from the end of *Baldur's Gate* to *Shadows of Amn*. A cover story is used, in which the player talks to Belt after Sarevok is defeated, and NPCs are conditionally imported into *Shadows of Amn* depending on what fate you led them to experience in *Baldur's Gate*.
* **Expansive compatibility with other modifications:** BGT-WeiDU is compatible with the latest versions of modifications in a mega-modification installation, as well as a large number of other fan-made modifications. This allows the player to expand the world of *Baldur's Gate* to an enormously rich location to explore. A compatibility list is available in the installation package.
* **Organised journal entries:** BGT-WeiDU utilises a full quest journal system and ensures that all *Baldur's Gate* journal entries are removed prior to the transition to *Shadows of Amn*. This prevents clogging up of the journal, which normally makes it hard to find important information in the journal.
* **Map Notes:** The advent of map notes makes it useful for the player to pin their own special locations. BGT-WeiDU comes with a number of map notes already inserted to help the player find particular buildings quickly, instead of running around like crazed chickens into every single house in a particular area.

## Legalese ##
>BALDUR’S GATE, BALDUR'S GATE: TALES OF THE SWORD COAST: © 1999 BioWare Corp. All Rights Reserved. Baldur's Gate and Baldur's Gate Tales of the Sword Coast are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc., and are used by Interplay under license. The BioWare Infinity Engine is a trademark of BioWare Corp.
>
>BALDUR'S GATE II: SHADOWS OF AMN, BALDUR’S GATE II: THRONE OF BHAAL: © 2000, 2001 BioWare Corp. All Rights Reserved. Baldur's Gate, Throne of Bhaal, and Shadows of Amn are trademarks owned by Wizards of the Coast, Inc. and are used by Interplay under license. All Rights Reserved. The BioWare Infinity Engine is a trademark of BioWare Corp. All Rights Reserved.
>
>**USE THIS MODIFICATION AT YOUR OWN RISK. This modification is not developed, supported, or endorsed by BioWare Corp., Interplay, or Black Isle. All images and contents of this mod are © BioWare Corp., Interplay, Black Isle or Wizards of the Coast, Inc.**
>
>This is a community modification, created as a hobby for free. You can distribute among your peers as much as you like. However, please display good faith and credit the authors of the modification if you intend to modify the BGT-WeiDU package in any way or use any part of this modification as a template to create part/all of a modification/fixpack/tweak that you intend to release to the community.
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