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Don't modify filenames, it complicates matters downstream. #51

Don't modify filenames, it complicates matters downstream.

Don't modify filenames, it complicates matters downstream. #51

Workflow file for this run

name: Build skshaderc
on:
workflow_dispatch:
inputs:
branch:
description: 'Branch to build'
type: string
required: true
versionName:
description: 'Version name'
type: string
required: true
workflow_call:
inputs:
branch:
description: 'Branch to build'
type: string
required: true
versionName:
description: 'Version name'
type: string
required: true
push:
tags:
- v**
permissions:
contents: write
actions: write
jobs:
###########################################
version:
runs-on: ubuntu-latest
outputs:
versionName: ${{ steps.set_version.outputs.versionName }}
steps:
- name: Set Version
id: set_version
run: |
# use the input version name only if it is not empty
if [ -z "${{ github.event.inputs.versionName }}" ]; then
echo "versionName: ${{ github.ref_name }}"
echo "versionName=${{ github.ref_name }}" >> "$GITHUB_OUTPUT"
else
echo "versionName: ${{ github.event.inputs.versionName }}"
echo "versionName=${{ github.event.inputs.versionName }}" >> "$GITHUB_OUTPUT"
fi
build-windows:
runs-on: windows-latest
needs: version
steps:
- uses: actions/checkout@v3
with:
ref: ${{ inputs.branch }}
- uses: lukka/[email protected]
- name: Build Native Win32 x64
run: |
cmake --preset skshaderc_Win32_x64_Release
cmake --build --preset skshaderc_Win32_x64_Release
mkdir bin/distribute/tools/win32_x64
copy bin/intermediate/Win32_x64/Release/skshaderc_exe.exe bin/distribute/tools/win32_x64/skshaderc.exe
mkdir bin/distribute/src
copy sk_gpu.h bin/distribute/src/sk_gpu.h
copy skshaderc/CMakeLists.distribute.txt bin/distribute/CMakeLists.txt
- name: Build Native Win32 Arm64
run: |
cmake --preset skshaderc_Win32_Arm64_Release
cmake --build --preset skshaderc_Win32_Arm64_Release
mkdir bin/distribute/tools/win32_arm64
copy bin/intermediate/Win32_Arm64/Release/skshaderc_exe.exe bin/distribute/tools/win32_arm64/skshaderc.exe
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: sk_gpu.${{ needs.version.outputs.versionName }}.windows
path: bin/distribute/
###########################################
build-linux:
runs-on: ubuntu-20.04
needs: version
steps:
- uses: actions/checkout@v3
with:
ref: ${{ inputs.branch }}
- uses: lukka/[email protected]
- name: Install Prerequisites
run: |
sudo apt-get update
sudo apt-get install ninja-build
- name: Build Native Linux x64
run: |
cmake --preset skshaderc_Linux_x64_Release
cmake --build --preset skshaderc_Linux_x64_Release
mkdir -p bin/distribute/tools/linux_x64
cp bin/intermediate/Linux_x64_Release/skshaderc_exe bin/distribute/tools/linux_x64/skshaderc
chmod +x bin/distribute/tools/linux_x64/skshaderc
- name: Install Arm64 Prerequisites
run: |
sudo cp ./cmake/arm-cross-compile-sources-focal.list /etc/apt/sources.list.d/
sudo sed -i "s/deb mirror/deb [arch=amd64] mirror/g" /etc/apt/sources.list
sudo dpkg --add-architecture arm64
sudo apt-get update
sudo apt-get install gcc-aarch64-linux-gnu g++-aarch64-linux-gnu lld:arm64
- name: Build Linux Arm64
run: |
cmake --preset skshaderc_Linux_Arm64_Release
cmake --build --preset skshaderc_Linux_Arm64_Release
mkdir -p bin/distribute/tools/linux_arm64
cp bin/intermediate/Linux_ARM64_Release/skshaderc_exe bin/distribute/tools/linux_arm64/skshaderc
chmod +x bin/distribute/tools/linux_arm64/skshaderc
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: sk_gpu.${{ needs.version.outputs.versionName }}.linux
path: bin/distribute/
###########################################
build-mac:
runs-on: macos-latest
needs: version
steps:
- uses: actions/checkout@v3
with:
ref: ${{ inputs.branch }}
- uses: lukka/[email protected]
- name: Build Native Mac
run: |
cmake --preset skshaderc_Mac_Release
cmake --build --preset skshaderc_Mac_Release
- name: Strip binary
run: |
ls -l bin/intermediate/Mac_Release/skshaderc_exe
strip -S bin/intermediate/Mac_Release/skshaderc_exe
ls -l bin/intermediate/Mac_Release/skshaderc_exe
- name: Copy binary
run: |
mkdir -p bin/distribute/tools/mac
cp bin/intermediate/Mac_Release/skshaderc_exe bin/distribute/tools/mac/skshaderc
chmod +x bin/distribute/tools/mac/skshaderc
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: sk_gpu.${{ needs.version.outputs.versionName }}.macos
path: bin/distribute/
###########################################
make-release:
runs-on: ubuntu-latest
needs: [version, build-windows, build-linux, build-mac]
steps:
- name: Merge Artifacts
uses: actions/download-artifact@v4
with:
merge-multiple: true
path: release/
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: sk_gpu.${{ needs.version.outputs.versionName }}
path: release/
- name: Make draft
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
tag: ${{ github.ref_name }}
run: |
cd release
zip -r sk_gpu.${{ needs.version.outputs.versionName }}.zip .
gh release create "$tag" sk_gpu.${{ needs.version.outputs.versionName }}.zip \
--prerelease \
--verify-tag \
--repo="$GITHUB_REPOSITORY" \
--title="${{ github.ref_name }}"