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Tectors/README.md

Hi there ๐Ÿ‘‹

I created JsonAsAsset a Unreal Engine plugin to convert JSON to assets. I program in C#, C++, Python, JavaScript and create advanced systems.

โญ I also make maps in UEFN and publish them to my creator profile fortnite.com/@totem.


People I've worked with: ๐ŸŒŒ

@TheBoyDilly, @DAN7EH, @GMatrixGames, @CodeBrux, @Socksfor1, @ZyloxMods, @NotLucFN, @Steinerfn, @itsLachyz, @codeasch, @official_trimix

Personal Projects: ๐Ÿ†š

JsonAsAsset, an Unreal Engine plugin to create assets from JSON outputs of game files from FModel. fn-archive is a archive of Fortnite manifests, encryption keys, mappings and meta-data for recent versions, updated automatically from different APIs including Fortnite-API. Research about the Epic's non-documented Graphql API and main API, using Fiddler and Developer Tools to find requests and add them


I've researched a lot about Fortnite's system to become more educated in the Unreal Engine scene, and it's been really fun. It's helped me out in programming aswell.

My gists: https://gist.github.com/Tectors


My Discord Server:

Era Discord Server

Pinned Loading

  1. JsonAsAsset/JsonAsAsset JsonAsAsset/JsonAsAsset Public

    A user-friendly Unreal Engine plugin designed to import assets from packaged games through JSON files.

    C++ 155 28

  2. EpicGraphQL EpicGraphQL Public

    Research about the Epic's non-documented Graphql API

    Python 41 7

  3. fn-archive fn-archive Public

    The fastest way to access Fortnite versions, manifests, encryption keys, mappings, and metadata.

    33 6