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Added basic export for improved initiative
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29 changes: 29 additions & 0 deletions
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rpg-docs/client/views/character/export/exportDialog/exportDialog.html
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<template name="exportDialog"> | ||
<div class="fit layout vertical"> | ||
{{#with character}} | ||
<app-header-layout has-scrolling-region class="export flex"> | ||
<app-header fixed effects="waterfall"> | ||
<app-toolbar> | ||
<div main-title>Export Character to Improved Initiative</div> | ||
</app-toolbar> | ||
</app-header> | ||
<div class="form flex layout vertical"> | ||
<paper-toggle-button id="exportFeatures" checked={{settings.exportFeatures}}> | ||
Features | ||
</paper-toggle-button> | ||
<paper-toggle-button id="exportAttacks" checked={{settings.exportAttacks}}> | ||
Attacks | ||
</paper-toggle-button> | ||
<paper-toggle-button id="exportDescription" checked={{settings.exportDescription}}> | ||
Description | ||
</paper-toggle-button> | ||
<paper-textarea class="flex iiexport" label="JSON" value={{improvedInitiativeJson}}></paper-textarea> | ||
<paper-button id="copyExportButton" class="red-button" raised>Copy to Clipboard</paper-button> | ||
</div> | ||
</app-header-layout> | ||
<div class="buttons layout horizontal end-justified"> | ||
<paper-button class="doneButton"> Done </paper-button> | ||
</div> | ||
{{/with}} | ||
</div> | ||
</template> |
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rpg-docs/client/views/character/export/exportDialog/exportDialog.js
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Template.exportDialog.helpers({ | ||
character: function(){ | ||
return Characters.findOne(this._id); | ||
}, | ||
improvedInitiativeJson: function(){ | ||
var options = { | ||
features: this.settings.exportFeatures, | ||
attacks: this.settings.exportAttacks, | ||
description: this.settings.exportDescription, | ||
} | ||
return improvedInitiativeJson(this._id, options); | ||
}, | ||
}); | ||
|
||
Template.exportDialog.events({ | ||
"change #exportFeatures": function(event, template){ | ||
Characters.update(this._id, {$set: { | ||
"settings.exportFeatures": event.target.checked, | ||
}}); | ||
}, | ||
"change #exportAttacks": function(event, template){ | ||
Characters.update(this._id, {$set: { | ||
"settings.exportAttacks": event.target.checked, | ||
}}); | ||
}, | ||
"change #exportDescription": function(event, template){ | ||
Characters.update(this._id, {$set: { | ||
"settings.exportDescription": event.target.checked, | ||
}}); | ||
}, | ||
"click #copyExportButton": function(event, template){ | ||
var copyTextarea = template.find(".iiexport"); | ||
copyTextarea && copyTextarea.select(); | ||
try { | ||
var successful = document.execCommand("copy"); | ||
var msg = successful ? "successful" : "unsuccessful"; | ||
console.log("Copying text command was " + msg); | ||
} catch (err) { | ||
console.log("Oops, unable to copy"); | ||
} | ||
}, | ||
"click .doneButton": function(event, instance){ | ||
popDialogStack(); | ||
}, | ||
}) |
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rpg-docs/client/views/character/export/improvedInitiativeJson.js
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improvedInitiativeJson = function(charId, options){ | ||
options = options || { | ||
features: true, | ||
attacks: true, | ||
description: true, | ||
}; | ||
var char = Characters.findOne(charId); | ||
if (!char) return; | ||
var baseValue = function(attributeName){ | ||
return Characters.calculate.attributeBase(charId, attributeName); | ||
}; | ||
var skillMod = function(skillName){ | ||
return Characters.calculate.skillMod(charId, skillName); | ||
}; | ||
var damageMods = getDamageMods(charId); | ||
return JSON.stringify({ | ||
"Id": char._id, | ||
"Name": char.name, | ||
"Source": "DiceCloud", | ||
"Type": char.race, | ||
"HP": { | ||
"Value": baseValue("hitPoints"), | ||
"Notes": getHitDiceString(charId) || "", | ||
}, | ||
"AC": { | ||
"Value": baseValue("armor"), | ||
"Notes": getArmorString(charId) || "", | ||
}, | ||
"InitiativeModifier": skillMod("initiative"), | ||
"Speed": ["" + baseValue("speed")], | ||
"Abilities": { | ||
"Str": baseValue("strength"), | ||
"Dex": baseValue("dexterity"), | ||
"Con": baseValue("constitution"), | ||
"Cha": baseValue("charisma"), | ||
"Int": baseValue("intelligence"), | ||
"Wis": baseValue("wisdom"), | ||
}, | ||
"DamageVulnerabilities": damageMods.vulnerabilities, | ||
"DamageResistances": damageMods.resistances, | ||
"DamageImmunities": damageMods.immunities, | ||
"ConditionImmunities": [], | ||
"Saves": [ | ||
{"Name": "Str", "Modifier": skillMod("strengthSave")}, | ||
{"Name": "Dex", "Modifier": skillMod("dexteritySave")}, | ||
{"Name": "Con", "Modifier": skillMod("constitutionSave")}, | ||
{"Name": "Int", "Modifier": skillMod("intelligenceSave")}, | ||
{"Name": "Wis", "Modifier": skillMod("wisdomSave")}, | ||
{"Name": "Cha", "Modifier": skillMod("charismaSave")}, | ||
], | ||
"Skills": getSkills(charId), | ||
"Senses": [], | ||
"Languages": getLanguages(charId), | ||
"Challenge": "", | ||
"Traits": options.features ? getTraits(charId) : [], | ||
"Actions": options.attacks ? getActions(charId) : [], | ||
"Reactions": [], | ||
"LegendaryActions": [], | ||
"Description": options.description ? char.description : "", | ||
"Player": Meteor.user().username, | ||
}, null, 2); | ||
} | ||
|
||
var getHitDiceString = function(charId){ | ||
var d6 = Characters.calculate.attributeBase(charId, "d6HitDice"); | ||
var d8 = Characters.calculate.attributeBase(charId, "d8HitDice"); | ||
var d10 = Characters.calculate.attributeBase(charId, "d10HitDice"); | ||
var d12 = Characters.calculate.attributeBase(charId, "d12HitDice"); | ||
var con = Characters.calculate.abilityMod(charId,"constitution"); | ||
var string = "" + | ||
(d6 ? `${d6}d6 + ` : "") + | ||
(d8 ? `${d8}d8 + ` : "") + | ||
(d10 ? `${d10}d10 + ` : "") + | ||
(d12 ? `${d12}d12 + ` : "") + | ||
con; | ||
} | ||
|
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var getArmorString = function(charId){ | ||
var bases = Effects.find({ | ||
charId: charId, | ||
stat: "armor", | ||
operation: "base", | ||
enabled: true, | ||
}).map(e => ({ | ||
ame: e.name, | ||
value: evaluateEffect(charId, e), | ||
})); | ||
var base = bases.length && _.max(bases, b => b.value).name || ""; | ||
var effects = Effects.find({ | ||
charId: charId, | ||
stat: "armor", | ||
operation: {$ne: "base"}, | ||
enabled: true, | ||
}).map(e => e.name); | ||
var strings = base ? [base] : []; | ||
strings = strings.concat(effects); | ||
return strings.join(", "); | ||
} | ||
|
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var getDamageMods = function(charId){ | ||
// jscs:disable maximumLineLength | ||
var multipliers = [ | ||
{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")}, | ||
{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")}, | ||
{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")}, | ||
{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")}, | ||
{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")}, | ||
{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")}, | ||
{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")}, | ||
{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")}, | ||
{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")}, | ||
{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")}, | ||
{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")}, | ||
{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")}, | ||
{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")}, | ||
]; | ||
// jscs:enable maximumLineLength | ||
multipliers = _.groupBy(multipliers, "value"); | ||
return { | ||
"immunities": multipliers["0"] || [], | ||
"resistances": multipliers["0.5"] || [], | ||
"weaknesses": multipliers["2"] || [], | ||
}; | ||
} | ||
|
||
var getSkills = function(charId){ | ||
var allSkills = [ | ||
{name: "acrobatics", attribute: "dexterity"}, | ||
{name: "animalHandling", attribute: "wisdom"}, | ||
{name: "arcana", attribute: "intelligence"}, | ||
{name: "athletics", attribute: "strength"}, | ||
{name: "deception", attribute: "charisma"}, | ||
{name: "history", attribute: "intelligence"}, | ||
{name: "insight", attribute: "wisdom"}, | ||
{name: "intimidation", attribute: "charisma"}, | ||
{name: "investigation", attribute: "intelligence"}, | ||
{name: "medicine", attribute: "wisdom"}, | ||
{name: "nature", attribute: "intelligence"}, | ||
{name: "perception", attribute: "wisdom"}, | ||
{name: "performance", attribute: "charisma"}, | ||
{name: "persuasion", attribute: "charisma"}, | ||
{name: "religion", attribute: "intelligence"}, | ||
{name: "sleightOfHand", attribute: "dexterity"}, | ||
{name: "stealth", attribute: "dexterity"}, | ||
{name: "survival", attribute: "wisdom"}, | ||
]; | ||
var skills = []; | ||
_.each(allSkills, skill => { | ||
var value = Characters.calculate.skillMod(charId, skill.name); | ||
var mod = Characters.calculate.abilityMod(charId, skill.attribute); | ||
if (value !== mod){ | ||
skills.push({Name: skill.name, Modifier: value}); | ||
} | ||
}); | ||
return skills; | ||
}; | ||
|
||
var getLanguages = function(charId){ | ||
return Proficiencies.find({ | ||
charId, | ||
enabled: true, | ||
type: "language", | ||
}).map(l => l.name); | ||
}; | ||
|
||
var getTraits = function(charId){ | ||
return Features.find( | ||
{charId: charId}, | ||
{sort: {color: 1, name: 1}} | ||
).map(f => ({ | ||
Name: f.name, | ||
// evaluateShortString helper | ||
Content: evaluateString( | ||
charId, f.description && f.description.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0] | ||
) || "", | ||
Usage: "", | ||
})); | ||
} | ||
|
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var getActions = function(charId){ | ||
return Attacks.find( | ||
{charId, enabled: true}, | ||
{sort: {color: 1, name: 1}} | ||
).map(a => ({ | ||
Name: a.name, | ||
Content: `+${evaluate(charId, a.attackBonus)} to hit, ` + | ||
`${evaluateString(charId, a.damage)} ${a.damageType} damage, ` + | ||
`${a.details}`, | ||
Usage: "", | ||
})); | ||
} |