Simple C++ Framework implementing common graphics rendering techniques using OpenGL.
- Supports both Forward & Deferred Rendering
- Component wise Object system (StaticObject, GameObject, Lights etc.)
- AntTweakBar UI library integration
- Dynamic loading of Meshes, textures from UI
- Uber Shader
- Assimp Integration
- Using stb_image
- GLEW : http://glew.sourceforge.net/
- GLFW : http://www.glfw.org/
- Assimp : http://www.assimp.org/
- AntTweakBar : http://anttweakbar.sourceforge.net/doc/
- NativeFileDialog : https://github.com/mlabbe/nativefiledialog