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Releases: Theseus-Aegis/MissionTemplate

TAC Mission Template 2.2.2

09 Jul 15:02
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  • Reordered fn_briefing.sqf for Contract Template so that Equipment will appear last in game, similar to how it looks on the website.

TAC Mission Template 2.2.1

12 Jun 11:44
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  • Added an animation to fn_collectIntel.sqf for when taking intel
  • Added an Equipment briefing section to fn_briefing.sqf for the Contract template.
  • Slightly clarified Execution section in fn_briefing.sqf for Non-Contract and Zeus templates.
  • Slightly updated the wheels in the General Crates composition.

TAC Mission Template 2.2.0

05 Feb 18:34
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  • Added a new Zeus template and composition.
    • Template includes a slightly changed description.ext etc., made to fit zco type missions.
    • Composition contains headlessclient setup, as well as extra units setup with Zeus.
  • Added a new "General Crates" composition.
    • This includes some general stuff that is at least somewhat regularly used for slightly extra convenience. Mission makers can put this composition down, and then delete the stuff they don't need and/or modify the contents of the crates further if they wish.
    • Examples include an ACE Arsenal create with all suppressors in it, medical crate, explosives crate, a set of spare tires and so on.
    • Each crate has a comment next to it describing the contents. (Only visible in EDEN editor, just there to quickly explain what's in the crates)

TAC Mission Template 2.1.1

05 Jan 16:57
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  • Removed initServer.sqf which had a headless client fix needed to prevent massive RPT spam. ACEX update seems to have fixed this (will need to keep an eye out for the next couple of missions to be sure).

TAC Mission Template 2.1.0

22 Nov 12:02
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Compositions:

  • Disabled Simulation on the specScreen object
  • Added 2 ACE Advanced Medical boxes to the composition for slight convenience (since the supplies are usually company provided anyway)

Non-Contract Template:

  • Changed respawn template to ace_spectator in description.ext
  • Added onPlayerRespawn.sqf, putting players into ace spectator (since apparently ace spectator template alone in description.ext doesn't work properly at this moment for us)
  • Updated fn_briefing.sqf, adding the "Execution", "Objectives" and "Situation" sections to all sides for more convenience.
  • Added setting in cba_settings.sqf, making it so AI can be seen when in spectator

TAC Mission Template 2.0.2

08 Oct 17:36
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  • Added init.sqf file with enableEnvironment command to both Contract and Non-Contract template. This will disable the distracting spooky danger noodles and delicious rabbits. (Thanks Tyrone!)

  • Added collectIntel to Non-Contract template. Slightly quicker to use collectIntel now for Nco missions (no need to copy the functions and set stuff up in CfgFunctions.hpp)

Mission Template 2.0.1

28 Jul 18:56
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  • Added forceRotorLibSimulation setting to description.ext.
    1 = Enabled/AFM is forced (For Contract template)
    0 = User choice/AFM depends on users setting (For Non-Contract template)
  • Updated maxPlayers for Contract description.ext to be correct.

TAC Mission Template 2.0.0

18 Jul 19:54
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Remade the template quite a bit.

Instead of downloading a single .VR mission with the required files inside, users will now have 3 different main folders:

  • compositions contains two compositions (Contract and Non-Contract). Compositions can be put into your composition directory for easily placing down the unit spawns etc. that you need.
  • Contract Template contains all the files you need (description.ext, cba_settings.sqf etc.), set up for regular contract missions.
  • Non-Contract Tempalte contains all the files, but set up for non-contract missions instead (eg. Apollo has already been disabled in cba_settings.sqf)

For more information, take a look at the wiki:
https://github.com/Theseus-Aegis/MissionTemplate/wiki/Mission-Setup

TAC Mission Template 1.2.4

28 May 15:58
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  • Changed image file paths for MissionLoad and SpecScreen to the new one from TAC Resources.

TAC Mission Template 1.2.3

15 May 14:43
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  • Add cba_settings_hasSettingsFile = 1; to description.ext to ensure that CBA settings are always loaded (causes crash if the cba_settings.sqf file is not present, but not an issue for us as it should always be there there in the template anyway.
  • Updated initServer.sqf with a new HC blacklist fix thingamajing that JJ cooked up.