Releases: Theseus-Aegis/MissionTemplate
Releases · Theseus-Aegis/MissionTemplate
TAC Mission Template 2.2.2
- Reordered
fn_briefing.sqf
for Contract Template so thatEquipment
will appear last in game, similar to how it looks on the website.
TAC Mission Template 2.2.1
- Added an animation to
fn_collectIntel.sqf
for when taking intel - Added an
Equipment
briefing section tofn_briefing.sqf
for theContract
template. - Slightly clarified
Execution
section infn_briefing.sqf
forNon-Contract
andZeus
templates. - Slightly updated the wheels in the
General Crates
composition.
TAC Mission Template 2.2.0
- Added a new Zeus template and composition.
- Template includes a slightly changed description.ext etc., made to fit zco type missions.
- Composition contains headlessclient setup, as well as extra units setup with Zeus.
- Added a new "General Crates" composition.
- This includes some general stuff that is at least somewhat regularly used for slightly extra convenience. Mission makers can put this composition down, and then delete the stuff they don't need and/or modify the contents of the crates further if they wish.
- Examples include an ACE Arsenal create with all suppressors in it, medical crate, explosives crate, a set of spare tires and so on.
- Each crate has a comment next to it describing the contents. (Only visible in EDEN editor, just there to quickly explain what's in the crates)
TAC Mission Template 2.1.1
- Removed
initServer.sqf
which had a headless client fix needed to prevent massive RPT spam. ACEX update seems to have fixed this (will need to keep an eye out for the next couple of missions to be sure).
TAC Mission Template 2.1.0
Compositions:
- Disabled Simulation on the
specScreen
object - Added 2 ACE Advanced Medical boxes to the composition for slight convenience (since the supplies are usually company provided anyway)
Non-Contract Template:
- Changed respawn template to
ace_spectator
indescription.ext
- Added
onPlayerRespawn.sqf
, putting players into ace spectator (since apparently ace spectator template alone in description.ext doesn't work properly at this moment for us) - Updated
fn_briefing.sqf
, adding the "Execution", "Objectives" and "Situation" sections to all sides for more convenience. - Added setting in
cba_settings.sqf
, making it so AI can be seen when in spectator
TAC Mission Template 2.0.2
-
Added
init.sqf
file withenableEnvironment
command to both Contract and Non-Contract template. This will disable the distracting spooky danger noodles and delicious rabbits. (Thanks Tyrone!) -
Added
collectIntel
to Non-Contract template. Slightly quicker to use collectIntel now for Nco missions (no need to copy the functions and set stuff up inCfgFunctions.hpp
)
Mission Template 2.0.1
- Added
forceRotorLibSimulation
setting todescription.ext
.
1
= Enabled/AFM is forced (For Contract template)
0
= User choice/AFM depends on users setting (For Non-Contract template) - Updated
maxPlayers
for Contractdescription.ext
to be correct.
TAC Mission Template 2.0.0
Remade the template quite a bit.
Instead of downloading a single .VR mission with the required files inside, users will now have 3 different main folders:
compositions
contains two compositions (Contract and Non-Contract). Compositions can be put into your composition directory for easily placing down the unit spawns etc. that you need.Contract Template
contains all the files you need (description.ext, cba_settings.sqf etc.), set up for regular contract missions.Non-Contract Tempalte
contains all the files, but set up for non-contract missions instead (eg. Apollo has already been disabled in cba_settings.sqf)
For more information, take a look at the wiki:
https://github.com/Theseus-Aegis/MissionTemplate/wiki/Mission-Setup
TAC Mission Template 1.2.4
- Changed image file paths for MissionLoad and SpecScreen to the new one from TAC Resources.
TAC Mission Template 1.2.3
- Add
cba_settings_hasSettingsFile = 1;
todescription.ext
to ensure that CBA settings are always loaded (causes crash if thecba_settings.sqf
file is not present, but not an issue for us as it should always be there there in the template anyway. - Updated
initServer.sqf
with a new HC blacklist fix thingamajing that JJ cooked up.