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Settings - Adjust AI Damage Threshold, Repair and Trench (#691)
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Mike-MF authored Jun 13, 2024
1 parent d5cfa71 commit b607883
Showing 1 changed file with 8 additions and 7 deletions.
15 changes: 8 additions & 7 deletions addons/cba_settings/cba_settings.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -20,14 +20,13 @@ ace_fastroping_autoAddFRIES = true;

ace_finger_enabled = true;

ace_hearing_autoAddEarplugsToUnits = false;
ace_hearing_autoAddEarplugsToUnits = 0; // Disabled (default: 1 - Only units with heavy weapons)
ace_hearing_enabledForZeusUnits = false;

ace_interaction_disableNegativeRating = true;

ace_map_defaultChannel = 1;

ace_medical_AIDamageThreshold = 0.6; // (default: 1)
ace_medical_deathChance = 0.15; // 15% (default: 100%)
ace_medical_feedback_bloodVolumeEffectType = 0; // Force client setting (default: 0 - Screen Effects)
ace_medical_painUnconsciousChance = 0.20; // 20% (default: 10%)
Expand Down Expand Up @@ -63,6 +62,8 @@ ace_repair_addSpareParts = false; // No (default: true - Yes)
ace_repair_engineerSetting_fullRepair = 0; // Anyone (default: 2 - Advanced Engineer only)
ace_repair_engineerSetting_Repair = 0; // Anyone (default: 1 - Engineer only)
ace_repair_fullRepairLocation = 3; // Repair Facility or Vehicle (default: 2 - Repair Facility only)
ace_repair_patchWheelMaximumRepair = 0.5; // 50% (default: 0.3 - 30%), setting defines what level of damage you can repair the wheel to
ace_repair_timeCoefficientFullRepair = 0.25; // Default: 1.50

ace_respawn_removeDeadBodiesDisconnected = false;

Expand All @@ -78,15 +79,15 @@ acex_volume_enabled = true; // Force client setting
acex_volume_lowerInVehicles = true; // Force client setting

// GRAD Trenches
grad_trenches_functions_allowCamouflage = false;
grad_trenches_functions_allowGiantEnvelope = false;
grad_trenches_functions_allowLongEnvelope = false;
grad_trenches_functions_allowSmallEnvelope = false;
grad_trenches_functions_allowVehicleEnvelope = false;
grad_trenches_functions_allowCamouflage = false;

grad_trenches_functions_buildFatigueFactor = 0.2;
grad_trenches_functions_shortEnvelopeDigTime = 60;
grad_trenches_functions_bigEnvelopeDigTime = 180;
grad_trenches_functions_giantEnvelopeDigTime = 300;
grad_trenches_functions_shortEnvelopeDigTime = 240; // Smallest (default: 15)
grad_trenches_functions_smallEnvelopeDigTime = 120; // Medium (default: 30)
grad_trenches_functions_bigEnvelopeDigTime = 480; // Largest (default: 40)

// OCAP
ocap_settings_autoStart = false;
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