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* feat: brings maya back to main projects * Added Maya to the onboarding paper page and modified the people page * Removed changes from Gemfile and Gemfile.lock --------- Co-authored-by: Sean Perry <[email protected]> Co-authored-by: Aviral Agarwal <[email protected]>
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@Article{Guo2022, | ||
author = {Guo, Kolin and Ramaniyer, Shrutheesh and Sharkey, Tommy}, | ||
title = {Digital Preservation of Maya Archaeological Sites Using Virtual Reality}, | ||
year = {2022}, | ||
month = {June}, | ||
note = {Technical Report, University of California, San Diego}, | ||
abstract = {There’s an ongoing tension between the preservation of cultural heritage sites and the need for usable land. As a result, there have | ||
been several efforts to preserve these sites using current advances in scanning, modeling, and visualization technologies- notably | ||
RGB-D cameras, scene reconstruction pipeline, and Virtual Reality (VR). However, these individual technologies have mostly been | ||
developed independently, and little effort has been dedicated to integrating them. This paper presents an evolution of an existing | ||
system for reconstructing and displaying cultural heritage sites in Virtual Reality environments. To achieve this, we develop a pipeline | ||
to (i) track the cameras using visual-inertial SLAM, (ii) perform a 3D reconstruction using registered depth and RGB data, (iii) facilitate | ||
loading and displaying the reconstruction in VR, and (iv) create virtual voice-guided tours. We discuss the details of this automated | ||
pipeline and demonstrate its ability to take an unskilled user from data capture to an immersive virtual tour without the need for 3rd | ||
party or command-line tools by designing a desktop GUI interface. We hope that this automated scanning and reconstruction pipeline | ||
will help the digitization and education of cultural heritage sites.}, | ||
url = {https://kastner.ucsd.edu/ryan/wp-content/uploads/sites/5/2022/06/admin/maya-vr.pdf}, | ||
} |
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