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Maya vr returns (#266)
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* feat: brings maya back to main projects

* Added Maya to the onboarding paper page and modified the people page

* Removed changes from Gemfile and Gemfile.lock

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Co-authored-by: Sean Perry <[email protected]>
Co-authored-by: Aviral Agarwal <[email protected]>
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3 people authored Jan 14, 2025
1 parent 9881233 commit d18f446
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2 changes: 1 addition & 1 deletion Gemfile
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Expand Up @@ -33,4 +33,4 @@ gem "wdm", "~> 0.1.1", :platforms => [:mingw, :x64_mingw, :mswin]

# Lock `http_parser.rb` gem to `v0.6.x` on JRuby builds since newer versions of the gem
# do not have a Java counterpart.
gem "http_parser.rb", "~> 0.6.0", :platforms => [:jruby]
gem "http_parser.rb", "~> 0.6.0", :platforms => [:jruby]
2 changes: 1 addition & 1 deletion Gemfile.lock
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Expand Up @@ -148,4 +148,4 @@ DEPENDENCIES
wdm (~> 0.1.1)

BUNDLED WITH
2.5.5
2.5.5
18 changes: 18 additions & 0 deletions _bibliography/onboarding_papers/maya_archeology.bib
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@Article{Guo2022,
author = {Guo, Kolin and Ramaniyer, Shrutheesh and Sharkey, Tommy},
title = {Digital Preservation of Maya Archaeological Sites Using Virtual Reality},
year = {2022},
month = {June},
note = {Technical Report, University of California, San Diego},
abstract = {There’s an ongoing tension between the preservation of cultural heritage sites and the need for usable land. As a result, there have
been several efforts to preserve these sites using current advances in scanning, modeling, and visualization technologies- notably
RGB-D cameras, scene reconstruction pipeline, and Virtual Reality (VR). However, these individual technologies have mostly been
developed independently, and little effort has been dedicated to integrating them. This paper presents an evolution of an existing
system for reconstructing and displaying cultural heritage sites in Virtual Reality environments. To achieve this, we develop a pipeline
to (i) track the cameras using visual-inertial SLAM, (ii) perform a 3D reconstruction using registered depth and RGB data, (iii) facilitate
loading and displaying the reconstruction in VR, and (iv) create virtual voice-guided tours. We discuss the details of this automated
pipeline and demonstrate its ability to take an unskilled user from data capture to an immersive virtual tour without the need for 3rd
party or command-line tools by designing a desktop GUI interface. We hope that this automated scanning and reconstruction pipeline
will help the digitization and education of cultural heritage sites.},
url = {https://kastner.ucsd.edu/ryan/wp-content/uploads/sites/5/2022/06/admin/maya-vr.pdf},
}
4 changes: 4 additions & 0 deletions _data/people.yml
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Expand Up @@ -1645,6 +1645,10 @@
level: Project Lead
image: assets/people/l.vonschoenfeldt.jpeg
start: 2023
- name: Aviral Agarwal
description: Maya Archeology since 2024
level: Project Lead
image: assets/people/a.agarwal.jpeg
- name: Ben McCalmon
description: FishSense Core since 2024
level: Project Lead
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3 changes: 3 additions & 0 deletions onboarding-papers.md
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Expand Up @@ -11,6 +11,9 @@ papers:
- bib_file: mangrove_monitoring
name: Mangrove Monitoring
url: /mangrove-monitoring
- bib_file: maya_archeology
name: Maya Archeology
url: /maya-archaeology
- bib_file: radio_telemetry_tracking
name: Radio Telemetry Tracking
url: /radio-collar-tracker
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