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I received a report that OptiFine was causing a crash for Valhesia-Structures. I took a look and noticed that inside the BlockModelRendererMixin class it was trying to modify a variable. Inside OptiFine's code, it removes both methods that the mixin is trying to target and replaces it with something else.
I have created a plugin config file and a new mixin class which targets the correct spot.
I also added a warning inside the logs mentioning that OptiFine is found, so that it can be easy for debugging crash reports.
Fixes #147, fixes #190