This repository has been archived by the owner on Oct 6, 2021. It is now read-only.
Releases: Verwex/Funkin-Mic-d-Up-SC
Releases · Verwex/Funkin-Mic-d-Up-SC
v2.0.3 - Amp'd Even Further
NOTE: IF LAID ONTO AN OLDER RELEASE, IT WILL RESET YOUR CONFIG.
Added:
- downscroll
- all keys can be binded now
- page indicator for options
- now you can know what keys to press within freeplay and options
- you can now fullscreen in the title screen
- [EXPERIMENTAL] Mod support, not like Polymod
- you can now see out of date screens in future builds (present in this version, will be seen when updated more)
- anticheat for when you do cheat :)
- FPS+'s offset menu, located inside of the note offset option
- FPS+'s Guitar Hero sutain note deletion, that actually works unlike in the AGOTI hotfix
- menu music can be infinite and whatever you want, with you baing able to out your own bpm as well
- new options: 5k switch
- new options: note speed for more note control
- new options: game over skip
- new options: cutscene skip after an amount of deaths
- character offsets are now read through text files like in week 7
- death counter
- note splashes
- hscript modcharts
- you can use your center keybind to scroll through options and modifiers faster
- new modifier: Boyfriend Must Die
- new option: combo health
- freeplay can now have neat colors for every single song
- new hue setting, like in week 7 + left and right on the title screen will change it
- new option: distraction switch
- difficulty page in freeplay's pause menu
- new type of notes: mine notes
- autoplay like stepmania, wihch can be switched on or off in options
- hitsounds and its own hitsound volume options, you can put as many as you like
- chromakey options for easy greenscreen, courtesy of TentaRJ
- restart function for the title screen (CTRL + R)
- new option: background alpha
- new chart types: dual arrow, dual chaos, wave
- more easter eggs
- leftscroll and rightscroll
- new option: enemy note alpha (for leftscroll and rightscroll)
- new option: auto pause, like in week 7
- new option: pause countdown
- new option: note splash switch
- new option: reset button switch
- new option: cheat button switch
- new option: note glow for the player
- new option: note glow for the enemy
- you can now loop songs, and AB repeat them in freeplay and charting
- new modifier: jacktastic (PREPARE FOR JACKS)
- new option: miss animations
- there's now fallback support for frozen and worried sprites which means they are completely optional
- health bar can be now colored based on the most dominant color for an icon
- new option: health icon switch
- new option: health icon animations switch
- you can now switch icon styles to anything you want
Changed:
- ranking sprites are cleaner looking in freeplay and story menu
- buttons for the options menu are now smaller
- monster sprites are now updated to how it looked, similarly to Winter Horrorland's
- modifier sprites are now smaller and more compact so you can see more options available
- sustain notes wiggle around on beat
- input system is much more generous when it comes to hitting notes
- window's resizable now
- icons no longer look bad, drawn by Sector03
- resolution option supports monitors with lower resolution
- chaos charts are now seed-based
- portrait mode pixel scaling now will detect under a smaller portrait resolution
- allow for chart loading thru modsystem
- intro text now supports up to three lines
- window, icon and title shenanigans in thorns
- all characters are positioned properly throughout stages
- philly has been changed to philly nice
- satin panties and winter horrorland have spaces in them
- allow for 1-10 combo showing
- icons now work as week 7 does, with separate grids for each characters, with fallback support
- new ranking sprites, courtesy of Sector03
- character limit for preset saving has been raised to 30
- title now contains 'Engine' in it
Fixed:
- enemy idles no longer stop when raching the ranking screen
- bpm no longer changes on the title screen if you had different menu music
- input system should be better
- girlfriend is put behind the limo in week 4
- fixed a bug where values ended up something like 14.99999999 for example
- json loading through the chart menu actually works
- some fix to fullscreen not working properly
- modifier menu doesn't have weird camera now
- fixed charts on endless mode loading too early on future loops, as well as the countdown skip
- gameplay customization should work properly
- third tracks of story mode should display now
- fixed minor spelling mistakes
- spirit's face should be in front of a dialogue portrait in thorns
- syncing issues for lower framerates
- fix stuttering on non bf characters when they are selected as player 1
- fix combo being offset by 1
- mirror and upside down should be working at all times
v2.0.2 - What you wouldn't really expect (WEEK 7 REMOVAL)
WHAT DO I MEAN BY WEEK 7 REMOVAL IS THAT I FUCKED UP WITH WEEK 7 ASSETS SO HOPEFULLY IT'S BETTER NOW
Added:
- new options page for clearing out your config and save
- new options: menu music, rainbow fps and Kade Engine's Late Damage
- new modes: marathon and endless
- endless mode bug called "pause countdown skip" that was definitely intentional, yeah...
- an image-based watermark which can be switched on and off in the options
- new accuracy type: rating-based
- more intro texts, and with that, probably more easter eggs
- new options page for miscallaneous stuff which includes gameplay customization like in Kade Engine, charting and animation debug
- new load button for charting so that you can open any json as long as it works
Changed:
- icon grid has been updated not only graphically but now also has winning sprites
Fixed:
- if an enemy misses a note, it shouldn't affect your health
- fixed easter egg images disappearing
v2.0.1 - Solid Fix After Fix
Added:
- added Ash237 to the credits
- new chart type: Stair - stairs for every chart
- new option: cutscene toggle
- new dialogue variable: interruptions
- ranks save now and can be visible both in Story Mode and Freeplay
- little cues of motivation when getting ranked
Changed:
- camera zoom on tutorial is way smoother
- character in Story Mode menu has been pushed up a bit
- freeze, lights Out and blinding overlays have been put on a new camera layer
- camera speed from character to character has been slowed down
- changed the way shake time, delay, flash time and delay work
Fixed:
- input system no longer eats inputs and is a wee bit more reminiscent of Kade Engine's input
- timing shown didn't disappear sometimes, so now it does
v2.0 - Reborn For The Better
Added:
- multi-preset naming system for modifiers
- easter eggs
- some Kade Engine features
- buffed up dialogue system, everything is customizable with no limits
- some leaks
- more options for you to mess with, and I mean way more
- a couple of new modifiers
Changed:
- pretty much everything, all recoded and redesigned for a new graphical and functional style, for the most part.
Known issues:
- The camera on lofi and hifi after a bom change doesn't follow as it should. Should be simple enough to fix in theory but a lot of trial and error in practice.
v1.0 - The Stable Beginning
Added:
- All of it.