Skip to content

Commit

Permalink
Update zh-cn.yml (#345)
Browse files Browse the repository at this point in the history
  • Loading branch information
MSCMDD authored Oct 24, 2023
1 parent c653f4e commit f293f6c
Showing 1 changed file with 47 additions and 47 deletions.
94 changes: 47 additions & 47 deletions common/src/main/resources/locales/zh-cn.yml
Original file line number Diff line number Diff line change
Expand Up @@ -38,9 +38,9 @@ town_farewell_set: '[成功设置城镇告别语为:](#00fb9a)\n[%1%](%2%)'
town_renamed: '[城镇被重新命名为](#00fb9a) [%1%](#00fb9a bold)[!](#00fb9a)'
claim_created: '[成功认领区块 (x: %1%, z: %2%) 为 %3%的土地](#00fb9a)'
claim_deleted: '[成功放弃区块 (x: %1%, z: %2%)](#00fb9a)'
delete_all_claims_confirm: '[⚠ Are you sure you want to delete all your town''s claims?](#ff7e5e) [[❌ Confirm]](#ff3300 show_text=&#ff7e5e&⚠ This action is &#ff3300&irreversible\n&#ff3300&Click to confirm suggest_command=/husktowns:town unclaim all confirm)'
delete_all_claims_confirm_other: '[⚠ Are you sure you want to delete all claims of %1%?](#ff7e5e) [[❌ Confirm]](#ff3300 show_text=&#ff7e5e&⚠ This action is &#ff3300&irreversible\n&#ff3300&Click to confirm suggest_command=/husktowns:admintown unclaim all %1% confirm)'
deleted_all_claims_notification: '[All claims of %1% have been deleted.](#00fb9a)'
delete_all_claims_confirm: '[⚠ 你确定要删除你所在城镇的所有宣称区块吗?](#ff7e5e) [[❌ 确认]](#ff3300 show_text=&#ff7e5e&⚠ This action is &#ff3300&irreversible\n&#ff3300&点击确认 suggest_command=/husktowns:town unclaim all confirm)'
delete_all_claims_confirm_other: '[⚠ 您确定要删除 %1% 的所有宣称区块吗?](#ff7e5e) [[❌ 确认]](#ff3300 show_text=&#ff7e5e&⚠ This action is &#ff3300&irreversible\n&#ff3300点击确认 suggest_command=/husktowns:admintown unclaim all %1% confirm)'
deleted_all_claims_notification: '[%1% 的所有宣称区块都已删除。](#00fb9a)'
admin_claim_created: '[成功认领服务器保护区块 (x: %1%, z: %2%)](#00fb9a)'
town_overview_title: '[总览](#00fb9a) [%1%](#00fb9a bold show_text=&#00fb9a&城镇ID:\n&8⚡ %2%)[:](#00fb9a)'
town_overview_meta: '[⌚ 建立日: %1%](#ababab show_text=&#ababab&创立:\n&8城镇建立于\n%2%) [❄ 镇长: %3%](#2bc6ff show_text=&#2bc6ff&镇长:\n&8城镇的领导者)'
Expand All @@ -65,22 +65,22 @@ town_button_spawn_make_private: '[[☆ 设置为私密…]](#ff3300 show_text=&#
town_button_spawn_make_public: '[[⭐ 设置为公开…]](#00fb9a show_text=&#00fb9a&设置城镇传送为公开 run_command=/husktowns:town privacy public)'
town_rules_config_title: '[✎ 城镇保护规则为 %1%:](#00fb9a) [(领地/农场/地皮…)](gray)'
town_rules_config_flag_name: '[%1%](#ababab show_text=&#00fb9a&项目名字)'
town_rule_name_monster_spawning: '怪物生成'
town_rule_name_monster_spawning: '允许怪物生成'
town_rule_name_public_build_access: '公开建造权限'
town_rule_name_public_interact_access: '公开交互权限'
town_rule_name_public_container_access: '公开访问容器权限'
town_rule_name_fire_damage: '火焰保护'
town_rule_name_mob_griefing: '怪物破坏保护'
town_rule_name_fire_damage: '允许火焰保护'
town_rule_name_mob_griefing: '允许生物破坏'
town_rule_name_public_farm_access: '公开农场的使用'
town_rule_name_explosion_damage: '爆炸保护'
town_rule_name_pvp: '玩家间战斗保护'
town_rule_name_explosion_damage: '允许爆炸破坏'
town_rule_name_pvp: '允许玩家间战斗'
town_rules_config_flag_hover: '[点击切换项目的设置给类型: %1%](#00fb9a)'
town_rules_config_flag_true: '[☑](#00fb9a)'
town_rules_config_flag_false: '[☐](#ff3300)'
teleporting_town_spawn: '[⚑ 传送到 %1% 的传送点…](#00fb9a)'
teleportation_complete: '[传送完成!](#00fb9a)'
town_level_up_confirm: '[Spend %1% to level up %2% to level %3%?](#00fb9a) [[⚓ Confirm]](#55ff2b show_text=&#55ff2b&test\n&#55ff2b&Click to confirm suggest_command=/husktowns:town level confirm)'
town_levelled_up: '[⚓ %1% is now a Level](#00fb9a) [%2%](#00fb9a bold) [town!](#00fb9a)'
town_level_up_confirm: '[花费 %1% 升级 %2% 公社到等级 %3%?](#00fb9a) [[⚓ 批准]](#55ff2b show_text=&#55ff2b&test\n&#55ff2b&点击确认 suggest_command=/husktowns:town level confirm)'
town_levelled_up: '[⚓ %1% 现在是一个等级](#00fb9a) [%2%](#00fb9a bold) [公社!](#00fb9a)'
invite_sent: '[成功邀请](#00fb9a) [%1%](#00fb9a bold) [来加入 %2%](#00fb9a)'
invite_received: '[%1% 邀请你加入城镇](#00fb9a) [%2%](#00fb9a bold)'
invite_buttons: '[选项:](gray) [[✔ 接受…]](#00fb9a show_text=&#00fb9a&接受城镇邀请\n&8点击接受 %1%的邀请 run_command=/husktowns:town invite accept %1%) [[❌ 拒绝…]](#ff3300 show_text=&#ff3300&拒绝城镇邀请\n&8点击拒绝 %1%的邀请 run_command=/husktowns:town invite decline %1%)'
Expand Down Expand Up @@ -153,38 +153,38 @@ town_chat_talking: '[你现在使用城镇私聊频道.](#00fb9a) [[☄ 切换
town_chat_not_talking: '[你现在不再使用城镇私聊.](#00fb9a) [[☄ 切换…]](#c8ff00 show_text=&#c8ff00&切换是否使用城镇聊天 suggest_command=/husktowns:town chat)'
town_chat_message_format: '[[%1%]](%2% show_text=&%2%&城镇私密频道) [%3%:](gray show_text=&7%4%) %5%'
town_chat_spy_message_format: '[[%1%/Spy]](gray show_text=&7城镇聊天) [%2%:](gray show_text=&7%3%) [%4%](dark_gray)'
town_player_info: '[%1% is currently a %3% of](#00fb9a) [%2%](#00fb9a bold show_text=&#00fb9a&%2%\n&#55ff2b&⚓ Level: %5%\n&#ffc62b&⛨ Coffers: %6%\n&%4%&█ Claims: %7%/%8%\n&#b0ff55&☻ Population: %9%/%10%\n\n&7✎ Bio: %11% run_command=/husktowns:town info %2%) [[⚓ More info…]](%4% show_text=&%4%&Click to view an overview of %2% run_command=/husktowns:town info %2%)'
town_player_info_not_in_town: '[%1% is not currently a member of any town.](#00fb9a)'
town_player_info: '[%1% 目前是 %3% 的成员](#00fb9a) [%2%](#00fb9a bold show_text=&#00fb9a&%2%\n&#55ff2b&⚓ 等级: %5%\n&#ffc62b&⛨ 资金: %6%\n&%4%&█ 分配土地: %7%/%8%\n&#b0ff55&☻ 公社人口: %9%/%10%\n\n&7✎ 个人简介: %11% run_command=/husktowns:town info %2%) [[⚓ 更多信息…]](%4% show_text=&%4%&点击查看 %2% 的预览 run_command=/husktowns:town info %2%)'
town_player_info_not_in_town: '[%1% 目前不是任何城镇的社员。](#00fb9a)'
town_bonus_set: '[❤ 设置奖励](#00fb9a) [%1%](#00fb9a italic show_text=&#00fb9a&奖励类型) [给城镇 %2% 为 %3%.](#00fb9a)'
town_bonus_cleared: '[❤ 奖励](#00fb9a) [%1%](#00fb9a italic show_text=&#00fb9a&奖励类型) [城镇 %2% 被删除.](#00fb9a)'
town_bonus_list: '[❤ 城镇奖励列表 %1%:](#00fb9a)'
town_bonus_entry: '• [%1%:](#00fb9a) [%2%](gray)'
town_relations_title: '[☯ Relations of](#00fb9a) [%1%](#00fb9a bold)[:](#00fb9a)\n'
town_relations_allies: '[☺ Allies:](#55ff2b) %1%'
town_relations_enemies: '[☹ Enemies:](#ff3300) %1%'
town_relations_title: '[☯ 关系:](#00fb9a) [%1%](#00fb9a bold)[:](#00fb9a)\n'
town_relations_allies: '[☺ 盟友:](#55ff2b) %1%'
town_relations_enemies: '[☹ 敌对:](#ff3300) %1% (左壬特有的无限可分)'
town_relation_item: '[%1%](%2% show_text=&%2%&%1%\n&7%3% run_command=/town info %1%)'
town_relation_set_ally: '[%1% is now an ally of %2%!](#00fb9a)'
town_relation_set_neutral: '[%1% is now neutral to %2%.](#00fb9a)'
town_relation_set_enemy: '[%1% is now an enemy of %2%!](#00fb9a)'
war_boss_bar_title: '[🏹](#00fb9a) [War](#00fb9a bold) [vs.](#00fb9a) [%1%](#00fb9a bold)[:](#00fb9a) [%2%/%3%](#00fb9a)'
war_status_title: '[🏹 Active war between](#00fb9a) [%1%](#00fb9a bold show_text=&#00fb9a&Attackers run_command=/town info %1%) [and](#00fb9a) [%2%](#00fb9a bold show_text=&#00fb9a&Defenders run_command=/town info %2%)[:](#00fb9a)\n\n'
war_status_wager: '[⚔ Wager:](#ffc62b) [%1%](gray)\n'
war_status_start_time: '[⌚ Start time:](#ffc62b) [%1%](gray)\n'
war_status_location: '[⚓ Location:](#ffc62b) [x: %1%, y: %2%, z: %3% (%4%)](gray)\n'
war_status_bar_block: '[■](%1% show_text=&%1%&%2%\n&7Alive:\n%3% run_command=/town info %2%)'
war_declaration_notification: '[🏹](#00fb9a) [%1%](#00fb9a bold show_text=&#00fb9a&Click to view info run_command=/town info %1%) [has](#00fb9a) [declared war](#00fb9a italic) [on](#00fb9a) [%2%](#00fb9a bold show_text=&#00fb9a&Click to view info run_command=/town info %2%)[!\n\n• Should %2% choose to accept, online members of both towns will be teleported to commence battle.\n• A wager of %3% has been placed on the outcome.\n• The declaration will expire in %4% minute(s).](#00fb9a)\n'
war_declaration_options: '[Options:](gray) [[⚔ Accept & go to war…]](#00fb9a show_text=&#00fb9a&Accept declaration of war\n&8Click to accept %1%''s declaration of war run_command=/husktowns:town war accept)'
war_declaration_accepted: '[🏹 %1% has accepted %2%''s declaration of war against them! Let battle commence!\n\n• All online members must now fight to the death!\n• Combatants must not leave a %3% block radius of %1%''s spawn, else they be removed from battle.\n• When users die, they are removed from battle.\n• A war is lost if a town has zero remaining (online) combatants!](#00fb9a)'
war_surrendered: '[🏳 %1% has surrendered the war.](#00fb9a)'
war_user_fled: '[☠ %1% fled the war zone whilst fighting for %2% and has been removed from the battle!](%3%)'
war_user_died: '[☠ %1% was slain in battle whilst fighting for %2%.](%3%)'
war_over_winner: '\n[🏹 The war is now over!](#00fb9a) [%1%](#00fb9a bold show_text=&#00fb9a&Click to view info run_command=/town info %1%) [has won the war against](#00fb9a) [%2%](#00fb9a bold show_text=&#00fb9a&Click to view info run_command=/town info %1%)[.](#00fb9a)\n'
war_over_stalemate: '\n[🏹 The war between %1% and %2% is now over, and has ended in a stalemate.](#00fb9a)'
advancements_list_title: '[HuskTowns](#00fb9a bold) [| Advancements](#00fb9a)\n'
advancements_list_title_user: '[HuskTowns](#00fb9a bold) [| Advancements completed by %1%](#00fb9a)\n'
advancements_reset_user: '[Successfully reset the HuskTowns advancement progress cache of %1%. To fully clear their HuskTowns advancement progress data, please use the](#00fb9a) [/advancements command](#00fb9a italic show_text=&#00fb9a&Click to suggest suggest_command=/minecraft:advancement revoke %1% through husktowns:%2%)'
prune_inactive_towns_confirm: '[⚠ Are you sure you wish to delete all towns (and associated claims) who have not had a member login within the past %1% days?](#ff7e5e) [[❌ Confirm]](#ff3300 show_text=&#ff7e5e&⚠ This action is &#ff3300&irreversible\n&#ff3300&Click to confirm run_command=/husktowns:admintown prune %1% confirm)'
prune_inactive_towns_success: '[✔ Successfully deleted %1% towns that have been inactive in the past %2% days. Associated claims have also been removed.](#00fb9a)'
town_relation_set_ally: '[%1%现在是%2%的盟友!](#00fb9a)'
town_relation_set_neutral: '[%1%现在对%2%保持中立。](#00fb9a)'
town_relation_set_enemy: '[%1%现在是%2%的敌人!](#00fb9a)'
war_boss_bar_title: '[🏹](#00fb9a) [战争](#00fb9a bold) [vs.](#00fb9a) [%1%](#00fb9a bold)[:](#00fb9a) [%2%/%3%](#00fb9a)'
war_status_title: '[🏹 %1%和%2%之间的进行中战争:](#00fb9a bold show_text=&#00fb9a&点击查看 %1% 的信息 run_command=/town info %1%) [vs.](#00fb9a) [%2%](#00fb9a bold show_text=&#00fb9a&点击查看 %2% 的信息 run_command=/town info %2%)[:](#00fb9a)\n\n'
war_status_wager: '[⚔ 战争理由:](#ffc62b) [%1%](gray)\n'
war_status_start_time: '[⌚ 开始时间:](#ffc62b) [%1%](gray)\n'
war_status_location: '[⚓ 位置:](#ffc62b) [x: %1%, y: %2%, z: %3% (%4%)](gray)\n'
war_status_bar_block: '[■](%1% show_text=&%1%&%2%\n&7存活:\n%3% run_command=/town info %2%)'
war_declaration_notification: '[🏹](#00fb9a) [%1%](#00fb9a bold show_text=&#00fb9a&点击查看信息 run_command=/town info %1%) [宣战了](#00fb9a italic) [%2%](#00fb9a bold show_text=&#00fb9a&点击查看信息 run_command=/town info %2%)[!\n\n• 如果 %2% 选择接受,两个公社的在线成员将被传送到战斗地点。\n• 押注金额为 %3% \n• 宣战声明将在 %4% 分钟后过期。](#00fb9a)\n'
war_declaration_options: '[选项:](gray) [[⚔ 接受并参战…]](#00fb9a show_text=&#00fb9a&接受宣战\n&8点击接受 %1% 的宣战 run_command=/husktowns:town war accept)'
war_declaration_accepted: '[🏹 %1%已接受%2%的宣战!让战斗开始!\n\n• 所有在线成员现在必须战斗到死!\n• 战斗者不能离开%1%重生点的%3%方块半径,否则他们将被移出战斗。\n• 当用户死亡时,他们将被移出战斗。\n• 如果一个公社没有剩余(在线)战斗者,它将输掉战争!](#00fb9a)'
war_surrendered: '[🏳 %1%已投降了战争。](#00fb9a)'
war_user_fled: '[☠ %1%在为%2%而战时逃离了战区,已从战斗中被移出!](%3%)'
war_user_died: '[☠ %1%在为%2%而战时被击败。](%3%)'
war_over_winner: \n'[🏹 战争已结束!](#00fb9a) [%1%](#00fb9a bold show_text=&#00fb9a&点击查看信息 run_command=/town info %1%) [赢得了对](#00fb9a) [%2%](#00fb9a bold show_text=&#00fb9a&点击查看信息 run_command=/town info %1%)[的战争。](#00fb9a)\n
war_over_stalemate: \n'[🏹 %1%%2%之间的战争已经结束,以和局告终。](#00fb9a)'
advancements_list_title: '[HuskTowns](#00fb9a bold) [| 进展](#00fb9a)\n'
advancements_list_title_user: '[HuskTowns](#00fb9a bold) [| %1%完成的进展](#00fb9a)\n'
advancements_reset_user: '[成功重置了%1%的HuskTowns进展缓存。要完全清除他们的HuskTowns进展数据,请使用](#00fb9a) [/advancements命令](#00fb9a italic show_text=&#00fb9a&点击复制 suggest_command=/minecraft:advancement revoke %1% through husktowns:%2%)'
prune_inactive_towns_confirm: '[⚠ 您确定要删除所有在过去%1%天内没有社员登录的公社(及其关联的领地)吗?](#ff7e5e) [[❌ 确认]](#ff3300 show_text=&#ff7e5e&⚠ 此操作是不可逆的\n&#ff3300&点击确认 run_command=/husktowns:admintown prune %1% confirm)'
prune_inactive_towns_success: '[✔ 成功删除了在过去%2%天内没有活动的%1%个公社。关联的领地也已被移除。](#00fb9a)'
reloading_system: '[HuskTowns](#00fb9a bold) [| 重新载入缓存及本地化文件 需要重启服务器使配置的更新得到应用.](#00fb9a)'
up_to_date: '[HuskTowns](#00fb9a bold) [| 你再运行最新版本的HuskTowns (v%1%).](#00fb9a)'
update_available: '[HuskTowns](#ff7e5e bold) [| 新版本的 HuskTowns 可以下载了: v%1% (running: v%2%).](#ff7e5e)'
Expand Down Expand Up @@ -241,13 +241,13 @@ error_town_spawn_not_found: '[错误:](#ff3300) [找不到能够传送的城镇]
error_member_lowest_role: '[错误:](#ff3300) [%1% 已经是最低水平!](#ff7e5e)'
error_mayor_cannot_leave: '[错误:](#ff3300) [镇长无法离开城镇. 使用](#ff7e5e) [/town transfer](#ff7e5e italic show_text=&#ff7e5e&点击复制 suggest_command=/husktowns:town transfer ) [先移交镇长给另一位玩家.](#ff7e5e)'
error_no_town_bonuses: '[错误:](#ff3300) [没有奖励给 %1%](#ff7e5e)'
error_no_town_relations: '[Error:](#ff3300) [%1% is not ally or enemy with any other town!](#ff7e5e)'
error_town_relation_already_set: '[Error:](#ff3300) [%1% already has that relation set with %2%!](#ff7e5e)'
error_town_not_at_war: '[Error:](#ff3300) [%1% is not currently at war with any other towns!](#ff7e5e)'
error_town_already_at_war: '[Error:](#ff3300) [%1% is already engaged in war!](#ff7e5e)'
error_pending_war_declaration_exists: '[Error:](#ff3300) [A pending declaration of war already exists for %1% to consider! You must wait for it to expire first.](#ff7e5e)'
error_no_pending_war_declaration: '[Error:](#ff3300) [There is no pending declaration of war for %1% to consider!](#ff7e5e)'
error_war_declaration_expired: '[Error:](#ff3300) [The pending declaration of war has now expired!](#ff7e5e)'
error_town_war_cooldown: '[Error:](#ff3300) [%1% is on cooldown from going to war. Towns must wait %2% hours between starting war!](#ff7e5e)'
error_war_towns_not_mutual_enemies: '[Error:](#ff3300) [%1% and %2% are not mutual enemies! Both towns must be set as enemies to be able to declare war on each other.](#ff7e5e)'
error_cannot_start_civil_war: '[Error:](#ff3300) [You cannot start a civil war!](#ff7e5e)'
error_no_town_relations: '[错误:](#ff3300) [%1%与其他城镇没有盟友或敌对关系!](#ff7e5e)'
error_town_relation_already_set: '[错误:](#ff3300) [%1%已经与%2%建立了该关系!](#ff7e5e)'
error_town_not_at_war: '[错误:](#ff3300) [%1%当前与其他城镇没有交战!](#ff7e5e)'
error_town_already_at_war: '[错误:](#ff3300) [%1%已经处于战争状态!](#ff7e5e)'
error_pending_war_declaration_exists: '[错误:](#ff3300) [%1%已经存在待处理的战争宣战! 你必须等待其过期。](#ff7e5e)'
error_no_pending_war_declaration: '[错误:](#ff3300) [%1%没有待处理的战争宣战!](#ff7e5e)'
error_war_declaration_expired: '[错误:](#ff3300) [待处理的战争宣战已过期!](#ff7e5e)'
error_town_war_cooldown: '[错误:](#ff3300) [%1%处于战争冷却中。公社必须在发起战争之间等待%2%小时!](#ff7e5e)'
error_war_towns_not_mutual_enemies: '[错误:](#ff3300) [%1%%2%不是互为敌对关系的公社! 双方公社必须被设置为敌对关系才能互相宣战。](#ff7e5e)'
error_cannot_start_civil_war: '[错误:](#ff3300) [你不能发动内战!](#ff7e5e)'

0 comments on commit f293f6c

Please sign in to comment.