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v1.3.0 - The Great Decluttering

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@TheDeviantCrafter TheDeviantCrafter released this 18 Jun 22:49
· 2 commits to master since this release

Project Gear 1.3.0 Prelimary Changelog:

The Great Decluttering:

Project Gear has existed for over two years now. Every major update seems to complete two tasks and create two more. This hydra of a content cycle needs to be slain if we ever want to release this pack.

To kick development back into high gear, I want to start a new project: The Great Decluttering.

The goal is simple. I want to remove content that doesn't add to the core experience, especially if that content is only half done or needs some tweaking. Until this project is complete, I will not be adding any new features to the pack.

Major mods and features getting removed:

  1. Finite water:

There are very few engaging ways to automate water. This mod turned out to be more of an early game annoyance than a real automation puzzle.

  1. Nuclearcraft:

Unfortunately this mod's progression is not a fit for the pack. It has a strong reliance on magic blocks.

Designing reactors is fun, but that's a small part of the mod.

Getting the mod to work well with the pack would require an enormous amount of machine recipe changes.

  1. Mystcraft:

Custom Mystcraft ages accessible via custom portals is something I've dreamed of adding to a modpack since I saw the Forgecraft crew play with the mod back in Minecraft 1.6.4.

Project Gear is not that pack. Mystcraft is an adventure-focused mod, and Project Gear is all about automation.

Getting this just the way I wanted would require hours and hours of creating custom Mystcraft ages, setting up custom portals, balancing Mystcraft to avoid OP ore ages, and so many other little tweaks.

  1. Practical Logistics 2:

This mod is cool on paper, but I can't find any documentation for it aside from an out of date Youtube video. I doubt many will touch the mod.

  1. ProdigyTech:

This mod is not a good fit for the pack. It tends to encourage boring machine walls. The heat mechanic is interesting on the surface, but trivial to work around in practice.

  1. Steel Production:

The old steel production chain was fun to automate, but gating steel behind something so convoluted isn't in the spirit of the pack.

Nothing in the pack requires more than a few stacks of steel, so there's no reason to actually automate it. Instead it was a do-one-and-forget process.

This also caused some problems early on, such as gating early game Immersive Engineering behind a fairly late game factory.

Instead, I will be adapting this into a 5x ore processing chain. The old fashioned Immersive Engineering steel route is currently enabled.

There may be a less complex custom steel processing chain at some point, but not today.


Mod changes:

-Updated several dozen mods

Removed mods:
-Mystcraft
-Myst Lib
-RandomPortals
-WaterControlExtreme
-Nuclearcraft
-Practical Logistics 2
-Sonar Core
-Automated Redstone - Dropped in favor of Redstone Control
-Waila Harvestability - WAILA hasn't been in the pack for ages

+RedstonePlusPlus - The block rotator has potential
+Stone Catalysts - Makes stones like marble and slate renewable with custom cobble generators
+Item Filters - Powerful item filters
+Redstone Control - A better version of Redstone Control
+Condition Overload - Should encourage some interesting Tinkers' weapon builds
+Chisels and Bits - Inferior to Little Tiles, but it's more well known
+Extra Bit Manipulation - Important C&B addon
+Cosmetic Armor Reworked - I want to see some neat Chisels and Bits armor
+Growthcraft Community Edition - Looks like a perfect fit for the pack
+Waystones - Now that Mystcraft has been removed, we need another early game teleporter.
+Aroma1997's Mining Dimension - Replacement for the Mystcraft mining age
+Simple Void World - Replacement for the Mystcraft void age
+Forgiving Void - A nice quality of life mod for void worlds

Bounty changes:
-Removed the Redstone loot bag as it wasn't very useful
-Removed the compressed sawdust bounty task as it was boring to automate
-Removed ProdigyTech items from bounties as this mod was removed
-Removed Forestry items from bounties as this mod may be removed in the near future
-Added new bounties: Lavawood, necrotic bone, snow block, monster jerky, ectoplasm
-Added a handful of redstone components to the machine loot bag
-Added Waystones' warp stone to explorer bag

Script and Config changes:
-Stone Catalysts can now create quarried stone, abyssal stone, red rock, crag rock and slate
-Tweaked MJ-RF energy convertion ratio of Energy Converters slightly
-Updated some loading screen tips
-Enabled Quark clay generation
-Enabled Quark fairy rings
-Scannable can now detect Magneticraft oil wells with the rare ore upgrade
-Updated the Universal Guide and Omniwrench to include some of the new mods, and remove some old ones
-Quark cave crystals now generate as semi-rare stalactites on the tops of caves